aeon artillery shooting while moving backward

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aeon artillery shooting while moving backward

Postby dstojkov » 30 Oct 2012, 11:42

hi guys,

I have a balance proposal for aeon arti

here the change on the blueprint

RotateOnSpot = false,
DamageRadius = 2,
FiringTolerance = 2,
RackRecoilDistance = -1,
--SlavedToBody = true,( put on comments )
--SlavedToBodyArcRange = 40, ,( put on comments )
TurretYawRange = 180,

with this the arti can fire moving backward with some little area damage making them useful on the battlefield not like it is now ( not shooting at all when moving backwards )


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Re: aeon artillery shooting while moving backward

Postby dstojkov » 08 Nov 2012, 18:09

Hi guys,


Can we have this on a next patch ?


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Re: aeon artillery shooting while moving backward

Postby ColonelSheppard » 09 Nov 2012, 07:37

no
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Re: aeon artillery shooting while moving backward

Postby dstojkov » 09 Nov 2012, 16:34

ColonelSheppard wrote:no



???????????????

Why should you decide alone ? I mean this is a open question to the community besides I know that whatever someone suggest your response will be a no


It's may be because of guys like you that not even one topic can go further lost in endless topics resulting in nothing

Definitively we need some guys pushing the debate until the end to counter your negativeness and encourage people who abandon right away in regard in such negation of all that can be proposed.

Just a bunch of allowed TROLL
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Re: aeon artillery shooting while moving backward

Postby Mr-Smith » 09 Nov 2012, 20:06

as Zep would say:

make a mod make it the most played mod and all fine.

but why the hell anyone would play such an mod... as thats faction diversity just because sera arty can hover i dont complain cybran can't
If you can't beat us...
...join us.
Doge This, hover ACU: https://youtu.be/a67tvWmu31Y?list=LLW-T ... O4fQ&t=179
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