"ranked/unranked" option for custom games

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"ranked/unranked" option for custom games

Postby Prince__ » 12 Nov 2012, 19:59

Some were tlaking about it I guess in the last week that they're annoyed to make the gamespeed adjustable to play an unranked custom game (Without any other restrictions or mods) where the system doesn't count it as normal game to "played games".True,since it could've been changed.
So who would also like to have an unranked button?


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Re: "ranked/unranked" option for custom games

Postby Ze_PilOt » 12 Nov 2012, 21:02

The purpose of the ranking is to get as many games as possible to be as representative as possible, so no.
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Re: "ranked/unranked" option for custom games

Postby AwarE » 12 Nov 2012, 22:23

The button is already there...
Go to Lobby game Options
Victory Condition
Set to anything other than 'Assassination' and you are unranked
The game will be ignored by the score system
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Re: "ranked/unranked" option for custom games

Postby Pathogenic » 13 Nov 2012, 03:32

Ze_PilOt wrote:The purpose of the ranking is to get as many games as possible to be as representative as possible, so no.


Some people just want to play without the added stress knowing that the game results will counts towards your rating, which others will invariably use to judge you when deciding upon stuff like team balance or even whether to let to play. It would help in some instances for noobs to feel more comfortable playing with people of higher rating.
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Re: "ranked/unranked" option for custom games

Postby Ze_PilOt » 13 Nov 2012, 09:21

It's a bad understanding of the system. It's not a ladder.

You are rated depending of your performances. There is no fear to have.
A good example of what they get it wrong : I often read people complaining that their rating doesn't change a lot after a victory. But the opposite is true too, but nobody seems to notice it :)

Once you reach your level, your rating won't change much. You can have a 30% win ratio and still be 1800. (that must be my ratio and rating). Because it's depend of how the system is confident about your level and against who you play.

Now, the problem is that some players are faced to their mediocrity (or simply they think they are way better than they are actually) and can't handle it. But that's a problem they have to talk with a psychoanalyst, not me :)

But what I should remove is the debug message with the score result after the game, and the rank numbers in the global ranking page.

But the last multi-players games (or even solo games) I've played recently were used to put me in a kind of global ranking on way on another (battlefield 3 has all kind of stats and skill rating, and put me in ranking pages all the time, outside and inside the game, x-com has a world ladder after the solo).

I don't see why it's a problem with FA (it's THE kind of game to do that).
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Re: "ranked/unranked" option for custom games

Postby Batmansrueckkehr » 13 Nov 2012, 11:05

well, just set gamespeed to adjustable if u dont want the game to count.

and a rating is always a ladder. no question about that.
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Re: "ranked/unranked" option for custom games

Postby Ze_PilOt » 13 Nov 2012, 11:14

No. You can rank people, but that doesn't mean it's a ladder.

A ladder is something you can always climb, that's why it's called a ladder.
The rating system we use place you at you rank, then you stop moving whatever you do (unless you perform better or worst all the time). That's not how a ladder works.
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Re: "ranked/unranked" option for custom games

Postby Softly » 13 Nov 2012, 11:20

The real issue is some peoples laughable attempts to "interpret" the ratings of themselves and others, before coming to the conclusion that if they got to set all the ratings they would do a better job. If people could be bothered to find out how the rating system actually works, we would have far fewer problems.

Not that anyone will bother with that solution when they can moan instead, and use it as an excuse for their mediocre rank.
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Re: "ranked/unranked" option for custom games

Postby Batmansrueckkehr » 13 Nov 2012, 13:07

rank/ladder - if you play good you are on the top. if you play bad you are at the end. no matter what you do. doesn't matter the calculation behind it.

i play 10000 games and got a rank score of 1600. after that i get a mentor and win 10 games vs 2200 rated players my rank will just increase slightly. that's ok because in average i am still a medium skilled player.

anyway it is a ladder or ranking or rating of players. no matter the system. and if you just wana play for fun without that somethings rates or ranks you or puts you on a lists to be compared with other players (which is a ladder for me) you can put the gamespeed to adjustable.
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Re: "ranked/unranked" option for custom games

Postby Kryo » 13 Nov 2012, 13:53

Batmansrueckkehr wrote:rank/ladder - if you play good you are on the top. if you play bad you are at the end. no matter what you do. doesn't matter the calculation behind it.

i play 10000 games and got a rank score of 1600. after that i get a mentor and win 10 games vs 2200 rated players my rank will just increase slightly. that's ok because in average i am still a medium skilled player.

anyway it is a ladder or ranking or rating of players. no matter the system. and if you just wana play for fun without that somethings rates or ranks you or puts you on a lists to be compared with other players (which is a ladder for me) you can put the gamespeed to adjustable.


im with Zepilot here, rating is not always ranking. I like the system of FAF with the rating, that actually makes it possible to make quite balanced games even if you never have played half of the players in your match before. It would not make sense, to make "fun" games (all games are for fun) that would actually hide results from the rating, and therefore making it not work. If a player only plays fungames and is pretty good, he joins a "normal" game with a rating that says "noob" and he will make the match uneven.

Additionally as mentioned play supremacy, adjustable speed or mods to be out of the grid.
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