Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby Xan » 17 Dec 2012, 19:35

You all know what I'm talking about.

"Hey idiot, check your objectives."
"That base is still there."
"We NEED that tech ASAP, Commander."

Does anyone know of a mod to remove the annoying reminders, or make them less frequent? For Forged Alliance or standard SupCom?

Failing that, can anyone start me on the right path to making such a mod? For instance, which files control the audio you hear during missions? I'm assuming its in Sound->Voice->language->something, but I don't know which one or how to modify those files. Are they archives like the scd files? Where are the triggers that tell the game when to display those messages? They should be in the campaign scripts, but I don't know where those are.

Anybody know how to help?
Xan
 
Posts: 3
Joined: 17 Dec 2012, 19:29
Has liked: 0 time
Been liked: 0 time

Re: Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby Softly » 17 Dec 2012, 20:29

The most awesome thing would be a mod to let you play campaign multiplayer
Softly
Supreme Commander
 
Posts: 1009
Joined: 26 Feb 2012, 15:23
Location: United Kingdom
Has liked: 150 times
Been liked: 251 times
FAF User Name: Softles

Re: Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby Ze_PilOt » 17 Dec 2012, 20:51

I think there was a multiplayer coop mod, but I don't know his completion stage, check the GPG forums.

About the "stop bugging me", I think it can easily be done, I can check when I've got time (it's probably a line of script to kill :)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
User avatar
Ze_PilOt
Supreme Commander
 
Posts: 8985
Joined: 24 Aug 2011, 18:41
Location: fafland
Has liked: 18 times
Been liked: 376 times
FAF User Name: Ze_PilOt

Re: Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby ColonelSheppard » 17 Dec 2012, 22:16

put off FA sound and start you tube supcom music?
User avatar
ColonelSheppard
Contributor
 
Posts: 2997
Joined: 20 Jul 2012, 12:54
Location: Germany
Has liked: 154 times
Been liked: 165 times
FAF User Name: Sheppy

Re: Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby Softly » 17 Dec 2012, 23:29

ColonelSheppard wrote:put off FA sound and start you tube supcom music?


+1 to listening to that on youtube. :D
Softly
Supreme Commander
 
Posts: 1009
Joined: 26 Feb 2012, 15:23
Location: United Kingdom
Has liked: 150 times
Been liked: 251 times
FAF User Name: Softles

Re: Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby Xan » 18 Dec 2012, 07:32

Ze_PilOt wrote:I think there was a multiplayer coop mod, but I don't know his completion stage, check the GPG forums.

About the "stop bugging me", I think it can easily be done, I can check when I've got time (it's probably a line of script to kill :)

I've heard of a coop campaign mod, and it would be awesome. Even if it just let two players control the same team (like Age of Empires 2 and Rise of Nations both allow).

If you do get a chance to look into the scripting, I would be eternally grateful. Those annoying "house calls" are the worst part of the campaigns, by far.

DilliDalli wrote:
ColonelSheppard wrote:put off FA sound and start you tube supcom music?


+1 to listening to that on youtube. :D

I don't mind the other dialog, and love hearing the mass explosions when my Monkeylords ruin someone's day. Otherwise I would turn off the sounds and listen to all kinds of youtube goodness. I think I'll investigate that youtube channel of yours, Col. Could be great homework music. :wink:
Xan
 
Posts: 3
Joined: 17 Dec 2012, 19:29
Has liked: 0 time
Been liked: 0 time

Re: Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby ColonelSheppard » 18 Dec 2012, 07:53

i meant this


however i just noticed that there is a "speech" option at the audio menu so if you do not care the "nukelear blablabla detected" you can just switch that one off

Edit: someone tell me how to include vids here
Last edited by ColonelSheppard on 18 Dec 2012, 17:11, edited 1 time in total.
User avatar
ColonelSheppard
Contributor
 
Posts: 2997
Joined: 20 Jul 2012, 12:54
Location: Germany
Has liked: 154 times
Been liked: 165 times
FAF User Name: Sheppy

Re: Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby Xan » 18 Dec 2012, 16:36

ColonelSheppard wrote:i meant this
[youtube]http://www.youtube.com/watch?v=oUoZbjgqO6M[/youtube]

however i just noticed that there is a "speech" option at the audio menu so if you do not care the "nukelear blablabla detected" you can just switch that one off

Edit: someone tell me how to include vids here

I wonder if the speech option does all speech content, or just the voice overs when someone calls in or whatever. Maybe I'll tinker with that setting and see what it entails.
[ youtube ]oUoZbjgqO6M[ /youtube ], except without the spaces. Is that the first video in a series then? Since it only has one song?

Xan
 
Posts: 3
Joined: 17 Dec 2012, 19:29
Has liked: 0 time
Been liked: 0 time

Re: Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby ColonelSheppard » 18 Dec 2012, 17:11

ye
i just posted it as an example there is a playlist, too somewhere
EDIT: just for you http://www.youtube.com/watch?v=oUoZbjgq ... qR&index=1
Nr. 4 is the one you are looking for :mrgreen:
User avatar
ColonelSheppard
Contributor
 
Posts: 2997
Joined: 20 Jul 2012, 12:54
Location: Germany
Has liked: 154 times
Been liked: 165 times
FAF User Name: Sheppy

Re: Ops/Choir/Earthcom "Why aren't you done yet?" Mod

Postby eXcalibur » 18 Dec 2012, 20:27

when you like the supcom (and supcom fa) music in FAF, then check out this mod:
http://www.faforever.com/mediawiki/inde ... _Music_Mod

i use it for at least half a year now....
eXcalibur
Priest
 
Posts: 302
Joined: 28 Apr 2012, 14:18
Has liked: 52 times
Been liked: 3 times
FAF User Name: eXcalibur


Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest

cron