Hey.
Alright, I didn't see any balancing topics , so I will make a new post here.
Ir's regarding the SACUs. I have no intention sayin' that the new balance changed it completely, but those units are clearly too powerful.
Now that people make them more often, it's really obvious that they need to be tweaked!
The major problems I've noticed so far :
- the tele SACU to build energy storages to kill nuke def : you just can't really defend efficiently against that. Killing the energy storage, a volatile structure, and you're fucked anyway.
The storages are anyway built so fast by the SACU that you can't kill the SACU in time before he put enough storages.
This shit is really like sending your commander to snipe things without actually taking any chance, and if you lost the SACU, you don't even care.
possible solution :
- remove tele from SACU (my favourite option)
- make the tele cost MUCH more expensive so that it really stalls your production for a very long time
- remove ability to build energy storage from SACU , and possibly PD
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- Cyb SACU have 19K HP and this underwater is considerable!!! On land it's alright, but underwater... nightmare!
Either you target the navy and get back stabbed by the HARMS built by the SACUs, or you target the SACUs and get demolished by navy.
19k to kill per SACU with torps take too much time. Either way you're doomed and you get double toasted because of the reclaim!
possible solution :
- remove HARMS from capabilities (t1 t2 torp launcher is alright, HARMS are already super powerful, stealth, hp, range, dps)
- create a customized version of the HARMS for the SACUs
- reduce the HP of the SACU underwater