Hello!
I had the Theory that Carriers might have overpowered Anti-Air now, compared to cruisers. I was thinking about spamming Carriers for Fleet Anti-Air instead of cruisers, not using the factory. Here i am posting the results of the testing, for everybody's info.
Conclusion:
I did not confirm my Theory, nor was it really falsified. Carriers do in many cases a better job then cruisers as an Anti-Air asset, but lack essential Features (Cybran Cruisers have strong direct damage guns, Aeon carriers lack TMD..).
Many Tests were declared invalid due to improvements in our testing as we progressed, for example, we tried Torpedo Bombers and Wailers, but they proved not to work for our testing scenario. What's left follows:
Anti-Air Performance Test Results:
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13 restorer with micro (15600 Mass, lot more energy then the ships)
VS.
(ships without micro)
1. 9 Cybran Cruiser (18k Mass)
a) 2 survive (22%)
b) 2 survive (22%)
22%
- Direct Damage 184 Dps!
- TMD
2. 5 Cybran Carrier (18k Mass)
a) 2 survive (40%)
b) 2 survive (40%)
40%
- TMD
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3. 10 Aeon Cruiser (20k Mass)
a) 7 survive (70%)
b) 7 survive (70%)
70%
- Direct Damage 70 Dps
- TMD
4. 5 Aeon Carrier (20k Mass)
a) 4 survive (80%)
b) 4 survive (80%)
80%
- no TMD !
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5. 11 Seraphim Cruiser (22k Mass)
a) 9 survive (82%)
b) 8 survive (73%)
(78%)
- TMD
- TML 150 Dps (=1650)
6. 5 Seraphim Carrier (22k Mass)
a) 4 survive (80%)
b) 4 survive (80%)
80%
- no TMD !
- TML 150 Dps (=750)
_________________________
7. 10 UEF Cruiser (20k Mass)
a) 5 survive (50%)
b) 5 survive (50%)
Cruiser Intel: vision radius: 65, radar radius: 150, sonar radius: 120, water vision radius: 60
Carrier Intel: vision radius: 85, radar radius: 200, sonar radius: 40, water vision radius: 36
= for..
Sonar & Land Vision: Cruiser
Radar & Water Vision: Carrier
Build time Carrier: 10800-13200
Build time two Cruisers: 16000