SACU replay

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SACU replay

Postby -_V_- » 06 Jan 2013, 23:13

It's very late game so endure the epic lag due to air :) .

Summary : ONE SACU with tele and fabric upgrade spammed too fast t1 torps for 3 t2 commanders to counter, hiding in the pond on setons
Then out of the water, the SACU just E storage fucked us. No escape!

Before you say anything, for sure it was dumb from us to be there all 3, but I think this is a good example how freakin hard (to say the least) it is to escape those E storages explosions.

EDIT : 5 am now and I can't check the replay, I hope it doesn't desynch
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OP SACU end E STORAGE in pond.fafreplay
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Re: SACU replay

Postby Ze_PilOt » 06 Jan 2013, 23:18

Thanks for the replay !
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Re: SACU replay

Postby Softly » 07 Jan 2013, 00:04

I've not watched but surely a couple of oc out of the water would sort this out?
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Re: SACU replay

Postby -_V_- » 07 Jan 2013, 03:23

I did OC and attack the E storages as I could
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Re: SACU replay

Postby Master_Vallex » 07 Jan 2013, 03:40

for me this replay proved 2 things:
a) setons player have no idea how to make an acu immortal for the lategame :)
and b) truuu is a freakin ghoster

SCUs are not op, they are finally being used. it is super easy to counter them with stuff like personal shield, prebuild torp launchers etc etc etc.
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Re: SACU replay

Postby -_V_- » 07 Jan 2013, 04:14

The problem was the E storages, not the torp launchers

But the point is still that I don't feel it's OK to have a unit other than the SCU to be able to teleport and possibly f*** you up badly. It needs to be an action that needs to be really thought through, and that induces a very high risk.
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Re: SACU replay

Postby Softly » 07 Jan 2013, 04:27

Just watched it, a nice lesson on how not to defend your coms XD

You should have got truuu on reclaiming the t1 trops while V built t1 torps with Grim.

After you were pushed out the water you oc'ed the storage next to you... next time maybe reclaim button works better and oc should be going at the SCU, it does do 12 k per shot, between two ACUs thats 24k per 5 secs, or an SCU every ten secs
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Re: SACU replay

Postby ColonelSheppard » 07 Jan 2013, 07:45

i agree, crtl-k is 5s should be np to relaim the e-storrages with commander, even t2
it was nice touch and you did not know how to counter it, thats the problem i see, also SACU would have been worth it even before the change in this situation
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Re: SACU replay

Postby -_V_- » 07 Jan 2013, 08:40

If you could reclaim a non finished enemy structure...


I made a very poor judgement though going for t2 torp launcher, but in the heat of the moment I didn't think this through really well and just figured t2 launcher would toast the t1 launcher easy, and I was expecting that 2 comms would build fast enough to counter or at least make it neutral. Mistake obviously.

Mistakes were done. But still, you won't get off my mind that only the SCU should be allowed to teleport!

It costs some ress (not so much relatively, in such games) but hey you can gain a LOT if it succeeds and if it fails, you just "meh" and try another. No biggie. You don't even leave a juicy wreck to your opponent.
At least if you lose your SCU, first you lose one player, then you're probably facing unit limit. You can benefit a lot from the tele or lose a lot either way. You just don't do it "for fun".

That being said, for the time being I'll be happy enough if CTRL-King the E storages wouldn't cause 2K damage. 2K damages for the E storage is rather ridiculous anyway.
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Re: SACU replay

Postby Ze_PilOt » 07 Jan 2013, 10:20

-_V_- wrote:It costs some ress (not so much relatively, in such games)


It's a gamble. A teleporting SCU is 40 T2 torpedos bombers or 8 T3 bombers. That's not insignificant.
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