I've heard that the dsync detected during a replay happens because a player that left the game did not go through the score screen. I'm curious why that would be if it's a local replay that is stored on my computer. Wouldn't my computer have the ability to record the replay as it happened from my computers perspective. Wouldn't it be able to see that a player left the game just as if you went into Ren_shownetstats and saw that the player was not connected anymore?
Is this something that might be solvable but is just not a high enough priority? I like to watch back the games to see where I can improve. When the 1st player out rage quits for being sniped the whole replay is ruined. Units do crazy things that didn't actually happen in the game, and I really can't learn anything from it.