Are the sniperbots of seraphim and aeon to weak?

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Are the sniperbots of seraphim and aeon to weak?

Postby Chesspower » 19 Jan 2013, 08:36

In my opinion the sniperbots of seraphim and aoen needs a buff.

Their disadvantages are:

- It costs so much like a T3 arty and the T3 arty is stronger.
- The prize achievement relation is not right.
- They become hardly / never built.
- The reach is too low for T3 PD's
- The recharge of Sniperbots are too long.
- They are armour-plated very weakly.


What is your opinion of it? How often do you see somebody playing sniperbots?

Should the sniperbots become better or weakly remain?
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Re: Are the sniperbots of seraphim and aeon to weak?

Postby Raging_Squirrel » 19 Jan 2013, 13:23

as i said before, in my opinion they need turn and movement speed buff
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Re: Are the sniperbots of seraphim and aeon to weak?

Postby Softly » 19 Jan 2013, 14:21

Aeon and sera get mobile shields o put over their sniperbots, sniperbots eat t2 pd for breakfast, and can only be countered if you go on a massive push or have artillery of your own which is expensive.

Besides I build them, they really turn the tide in a pd war where any t3 tanks would just be oc'ed and t3 arty doesn't have the dps.
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Re: Are the sniperbots of seraphim and aeon to weak?

Postby HEAVY » 20 Jan 2013, 05:20

Replays? They die like paper if in range of said T2 PDs. I've almost never seen them used. In a T2 firebase fight, T3 mobile arty is more common. Forget them against T3 PD.
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Re: Are the sniperbots of seraphim and aeon to weak?

Postby ZaphodX » 20 Jan 2013, 13:56

I'm a noob but I find it difficult to find times when I would prefer a sniper bot over a t3 arty. Even with shields I find them pretty vulnerable at that stage of the game.
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Re: Are the sniperbots of seraphim and aeon to weak?

Postby Softly » 20 Jan 2013, 14:11

Compare the dps... http://www.faforever.com/faf/unitsDB/un ... 05,XSL0304

If they have only one shield, and are trying a t2 pd creep then sniperbots are the tool. Sure if they have a t1 land spam, or 4~5 shields then you probably want the arty instead, but its not like sniperbots don't have a place.
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Re: Are the sniperbots of seraphim and aeon to weak?

Postby Icy » 20 Jan 2013, 21:46

Seraphim snipers are good, especially in sniper mode because of the massive frontloaded damage. Seraphim snipers also out range t3 PD in sniper mode. Aeon snipers could use some work. Aeon t3 land already has the most accurate mobile arty and a dedicated anti shield unit. There really isn't anything the sprite can do that a mix of serenity arty and absolvers can't do as good or better.
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Re: Are the sniperbots of seraphim and aeon to weak?

Postby ColonelSheppard » 21 Jan 2013, 00:44

Icy wrote:absolvers


lol this unit still exists?
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Re: Are the sniperbots of seraphim and aeon to weak?

Postby rockoe10 » 21 Jan 2013, 03:26

Absolvers are great! just one of these in a firebase makes quick work of a stand still. After the shields (quickly) drop, let the arty rain hell fire on them :)
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Re: Are the sniperbots of seraphim and aeon to weak?

Postby Wakke » 21 Jan 2013, 11:09

I wouldn't be opposed to snipers getting a vision radius buff.
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