Vmcsnekke wrote:- setons front player can often be killed/sniped pretty easily
which means you lost a base and a player.
This is only because players
always rush their ACUs to the front to collect that mass. If they don't make that headlong push, they have to endure three teammates screaming at them about how the game is lost. In any other situation where a player pushes their ACU way out ahead and then gets killed, people would say, "You shouldn't risk your ACU like that." On setons it is "You did what you were supposed to do as the front player."
In fact, because when people play setons they almost always put the most skilled player in the air spot and the least skilled player in the front spot, after the initial mass fight is over killing the front player usually provides an
advantage for the team! The back player (who usually has the highest score because of their single-minded ecoing) gets a massive economy boost, and defense of the central choke is easily accomplished by the naval players without the need for attention from the back player. For losing a teammate to be a good thing is just ridiculous.
Share until Death encourages players to be more cautious, and it encourages players to work as a team and protect each other - neither of which fit in with the established setons pedagogy of "your role is this, and if you deviate from it you have lost the game for everyone."
Ionic wrote:Players on a huge resource rich map can kill one player easily, then at least one player one the other team would quit causing the rest to quit.
People think that the resource rich nature of setons means that any team which loses the first player will lose, but that's only because they play on full share. If full share is disabled, a losing team can actually come back to get a win by hunting down enemy ACUs. With full share enabled, economic victory is the only real option, because eliminating enemy commanders only increases the efficiency of the enemy economy.
I feel that the only real advantage to full share is that teams don't get screwed by a disconnect. Other than that, it just drags the game out.