Full share and Setons

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Full share and Setons

Postby drdeath » 16 May 2013, 23:12

Why are almost all games on setons full share? I dont understand what the appeal is. I feel that giving all after death defeats the purpose of sniping a commander. For instance, killing the mid player is probably only going to help the other team. Is there something i'm missing? Furthermore, it prolongs already long games unnecessarily.

I know that I could host my own games, but i'd rather hear why this seems to be the default on setons?
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Re: Full share and Setons

Postby Gorton » 16 May 2013, 23:15

I don't like it either. It does take away the whole "assassination" part of he game, as killing coms only really makes a difference when there is only one or two left to manage all the bases. One com can deal with two bases fine, and with the extra res win games; it only really makes a difference when on player is fighting vs multiple others.
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Re: Full share and Setons

Postby Ionic » 16 May 2013, 23:26

Players on a huge resource rich map can kill one player easily, then at least one player one the other team would quit causing the rest to quit.
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Re: Full share and Setons

Postby Voodoo » 17 May 2013, 08:46

I also can't understand it. So i'm hosting my own games if i play one seton in a month ...
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Re: Full share and Setons

Postby Vmcsnekke » 17 May 2013, 13:12

I'm a setons player and I dont like it either. Still 90% of the/my
setons games are full share.

The reason is:
- setons front player can often be killed/sniped pretty easily
which means you lost a base and a player.
- in a setons game it is about truly conquering land/water/air,
it is not about sniping a cmdr.
- It is a bit historical/legacy/default, if you know what i mean

you probably think these aren't good arguments.. and I agree.

If ppl want to play "setons - shared untill death" I'm all
for it!
Good "setons - full share" games rarely happen lately. not sure
why, I guess the map is just a bit too much eco-whoring.
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Re: Full share and Setons

Postby Ze_PilOt » 17 May 2013, 13:32

Vmcsnekke wrote: it is not about sniping a cmdr.


They are other game modes than assassination.
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Re: Full share and Setons

Postby Mycen » 17 May 2013, 19:12

Vmcsnekke wrote:- setons front player can often be killed/sniped pretty easily
which means you lost a base and a player.


This is only because players always rush their ACUs to the front to collect that mass. If they don't make that headlong push, they have to endure three teammates screaming at them about how the game is lost. In any other situation where a player pushes their ACU way out ahead and then gets killed, people would say, "You shouldn't risk your ACU like that." On setons it is "You did what you were supposed to do as the front player."

In fact, because when people play setons they almost always put the most skilled player in the air spot and the least skilled player in the front spot, after the initial mass fight is over killing the front player usually provides an advantage for the team! The back player (who usually has the highest score because of their single-minded ecoing) gets a massive economy boost, and defense of the central choke is easily accomplished by the naval players without the need for attention from the back player. For losing a teammate to be a good thing is just ridiculous.

Share until Death encourages players to be more cautious, and it encourages players to work as a team and protect each other - neither of which fit in with the established setons pedagogy of "your role is this, and if you deviate from it you have lost the game for everyone."


Ionic wrote:Players on a huge resource rich map can kill one player easily, then at least one player one the other team would quit causing the rest to quit.


People think that the resource rich nature of setons means that any team which loses the first player will lose, but that's only because they play on full share. If full share is disabled, a losing team can actually come back to get a win by hunting down enemy ACUs. With full share enabled, economic victory is the only real option, because eliminating enemy commanders only increases the efficiency of the enemy economy.


I feel that the only real advantage to full share is that teams don't get screwed by a disconnect. Other than that, it just drags the game out.
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Re: Full share and Setons

Postby ZaphodX » 17 May 2013, 19:31

Perhaps because on Setons no share can kinda end the game if one comm goes down?
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Re: Full share and Setons

Postby Ze_PilOt » 17 May 2013, 20:07

The best the front player can do is to rush the middle and go die in an enemy base, trying to kill as much BP as possible.
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Re: Full share and Setons

Postby Katherine » 17 May 2013, 20:42

Its an obvius option fullshare ON ...the noob front die too early vs a good player...you´r already see the and movie,aren´t you!
Iff the rock sea loose vs the sea guy front is......
Iff you are having a awsome match and all are like plaing it and the asf guy is kill by some reason ,without any asf suport you´r also see the history off game isn´t it!
Maybe ,im just say maybe the fullshare on setons make all the point....
But has all now there is a option to take out FullShare so?! :idea:
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