Resin's / 4thD Special Code

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Resin's / 4thD Special Code

Postby IceDreamer » 23 May 2013, 10:44

Regardless of what personal feeling may exist towards the guy, there is no denying that some of his code used to create new weapons is just plain COOL. If we can obtain his permission, how do the people here feel about trying to integrate some of the effects into the game through our patching process?

We are talking things like:

Black Hole explosions
Explosions which cause impacted units to go flying
Chain beams and lightning
Phasing defenses
Different types of Shield
Retargeting Missiles
Bouncing Projectiles
Advanced Holographic Jamming


Many of these are things which could be added to existing units without changing the balance of them, and some could be used as buffs to units currently seen as UP or not used. What do we think?
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Re: Resin's / 4thD Special Code

Postby lextoc » 23 May 2013, 10:51

I think the game can definately use a graphic update. I mean, the UEF shields just look ugly now...
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Re: Resin's / 4thD Special Code

Postby Ze_PilOt » 23 May 2013, 11:03

These are balance changes, not graphic effects.

I've done my own holographic jammer a while ago, but the engine is not that great handling it.
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Re: Resin's / 4thD Special Code

Postby IceDreamer » 23 May 2013, 11:29

Ze_PilOt wrote:These are balance changes, not graphic effects.

I've done my own holographic jammer a while ago, but the engine is not that great handling it.


Yer, they mostly are. The Black Hole and weight of fire changes are closer to graphical changes than balance really, and would be easiest to implement without changing anything to the point where a difference is made. The others would require more careful thought. His Jammer might be worth implementing though? (It certainly works)
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Re: Resin's / 4thD Special Code

Postby Ze_PilOt » 23 May 2013, 11:32

What is weight of fire ?
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Re: Resin's / 4thD Special Code

Postby ColonelSheppard » 23 May 2013, 15:01

http://youtu.be/4XA7mBDGvnI?t=37s
this explosions would be no balance change it would just be cool
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Re: Resin's / 4thD Special Code

Postby Ze_PilOt » 23 May 2013, 15:11

They need to be tweaked down, the game looks like the Titanic 3d (michael bay edition) parody.
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Re: Resin's / 4thD Special Code

Postby ColonelSheppard » 23 May 2013, 15:28

yeah but plane exploding while going down is a cool idea
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Re: Resin's / 4thD Special Code

Postby Bliss » 23 May 2013, 15:37

Even if I'd love any improvement in graphic engine , I'm against every change which may have impact in performances
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Re: Resin's / 4thD Special Code

Postby IceDreamer » 23 May 2013, 16:03

Ze_PilOt wrote:What is weight of fire ?


That's the 'Units go flying' one.

Ze_PilOt wrote:They need to be tweaked down, the game looks like the Titanic 3d (michael bay edition) parody.


That trailer was made with the 4thD explosions mod, which was a bit OTT, and which I am not suggesting. I'm just suggesting the physical code, not the new effects which they used. Just the bits which make units go flying, or suck them into the centre of the blast, or whatever.

tmrkz wrote:Even if I'd love any improvement in graphic engine , I'm against every change which may have impact in performances


Any change to the graphics of this game is going to have extremely negligible impact on performance compared to the real problems, which are pathfinding, the AI Memory leak, and the fact that dead units don't completely vanish.
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