Glitch in Skirmish menu?

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Glitch in Skirmish menu?

Postby brandonpotter0 » 21 Nov 2013, 02:50

Untitled-1.jpg
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Just thought Id throw this up, since I cant post it in the bugs area. Made a shortcut directly to the FAF .exe version of FA in the Bin file and went to make a Skirmish game with the Sorian AI when I saw this. Its not a game breaker, but thought Id just post it up so it can get fixed :)
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Re: Glitch in Skirmish menu?

Postby brandonpotter0 » 21 Nov 2013, 03:44

Also, found this while playing as Seraphim. Trying to mouse over the ACU, The error log spams this:
Code: Select all
WARNING: No tooltip in table for key: Lobby_Gen_Share_Cap
WARNING: No tooltip in table for key: lob_ShareUnitCap_none
WARNING: No tooltip in table for key: Lobby_Gen_Share_Cap
WARNING: Error in file /lua/RuleInit.lua : Unknown exception
WARNING:  NUM PROPS = 0
WARNING: GetResource: Invalid name ""
WARNING: GetResource: Invalid name ""
WARNING: GetResource: Invalid name ""
WARNING: GetResource: Invalid name ""
WARNING: GetResource: Invalid name ""
WARNING: Error running OnFrame script in CScriptObject at 1d88e300: Text:SetText(text)
           expected 2 args, but got 3
         stack traceback:
            [C]: in function `SetText'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(582): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(450): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:447>
WARNING: Error running OnFrame script in CScriptObject at 1d88e300: Text:SetText(text)
           expected 2 args, but got 3
         stack traceback:
            [C]: in function `SetText'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(582): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(450): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:447>
WARNING: Error running OnFrame script in CScriptObject at 1d88e300: Text:SetText(text)
           expected 2 args, but got 3
         stack traceback:
            [C]: in function `SetText'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(582): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(450): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:447>


This seems to happen with Multiple units as well.
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Re: Glitch in Skirmish menu?

Postby FireMessiah » 21 Nov 2013, 10:43

yeah, the offline exe has been this way since the new FAF lobby design was implemented.
cant remember which patch, probably 2 or 3 months ago.

the live lobby got tweaked and repaired, but somehow the offline lobby got forgotten.
I don't think its been a "priority" for anyone who worked on the lobby redesign, tho I agree its nice if we can get a fix for it.

at least it still works :) its just looks messed up lol
Ze_PilOt wrote:I know we live in a era when everything is done considering that the user is a total moron or retarded.
I find that insulting when a game is stating me the obvious ("press X to open the door" the 20th time I see a door).
hallelujah, amen.
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Re: Glitch in Skirmish menu?

Postby brandonpotter0 » 21 Nov 2013, 18:48

Yaaa, the fix is kinda 'required' for those who cant play online >-<
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Re: Glitch in Skirmish menu?

Postby brandonpotter0 » 22 Nov 2013, 20:06

The menu I dont mind, but the ingame error that spams whenever you do a rollover is very annoying :O

Hard to do mod debugging/balancing when that sorta thing happens >-<
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Re: Glitch in Skirmish menu?

Postby brandonpotter0 » 26 Nov 2013, 00:48

Erm...Is anyone going to take care of these errors in the next build?
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Re: Glitch in Skirmish menu?

Postby Xinnony » 05 Dec 2013, 18:34

Me (devlopper) and Barlot (Design) work to this new skin on Lobby, what do you want correcting ?
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