Power storage instant selfdistruct bug/feature

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Power storage instant selfdistruct bug/feature

Postby ZLO_RD » 27 Nov 2013, 21:12

Some day long time ago some one changed storages that they not deal death damage when you ctrl+k them (and they not do it)
(probably to counter SCUs that teleport in and build and selfditruct storages in times when storage were giving 2500 damage)
However when you use instant selfdistruct they deal damage, and now i am not even sure if it is a bug or feature cause i remember myself useing storages as sort of mines :?
discuss? :roll:
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Re: Power storage instant selfdistruct bug/feature

Postby Mr-Smith » 28 Nov 2013, 00:07

well first of all i think just even a handfull ppl know about the instant self destruct feature :D

and i realy never have problems with using storages as mines so i think its fine as it is
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Re: Power storage instant selfdistruct bug/feature

Postby SC-Account » 29 Nov 2013, 17:20

Mr-Smith wrote:well first of all i think just even a handfull ppl know about the instant self destruct feature :D

and i realy never have problems with using storages as mines so i think its fine as it is

Well, if it is true what ZLO says and I guess he tested it then it is an obvious bug and no damage on ctr + k should either be extended to instant self destruct or be removed (as it isn't rly viable any more)...
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Re: Power storage instant selfdistruct bug/feature

Postby rockoe10 » 07 Dec 2013, 16:03

wait...instant self-destruct?
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Re: Power storage instant selfdistruct bug/feature

Postby ZLO_RD » 07 Dec 2013, 20:45

Yes that short cut exist in hobuild, i have it on ctrl+shift+k, my heart skips to beat every time when i press it, i have to be 1000% sure that acu is deselected
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Re: Power storage instant selfdistruct bug/feature

Postby Lu_Xun_17 » 08 Dec 2013, 09:42

lol so you have actions that other players don't have...
I prefer stay radical and like mass fab manager mod, it's kind of light cheating. By the way i'm still surprised moderators hasn't do anything to withdraw it from mod vault.

I remember few times missing at 1 or 2 seconds some ctrK of T1 pds captured by ennemi acu, which of costs me the game.
Sorry if it's off topic, but something has to be done in this coming patch about this problem.
Or you add instant self destruct in the basic game features, Or you update the mod to withdraw this function. I don't care which solution is the best, but one has to be applied.
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Re: Power storage instant selfdistruct bug/feature

Postby errorblankfield » 08 Dec 2013, 09:56

Any mod will never be yanked from the game as a simple insignificant change will get it off the black list again.

Now the explosion (when insta-killed) is a bug -something we should fix.

Off topic, it would be awesome to have upper level storage as building a million estorages is a pain.
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Re: Power storage instant selfdistruct bug/feature

Postby Mr-Smith » 08 Dec 2013, 12:46

Well everyone who uses Gaz UI can use the instant selfdestruction funktion

that the storages deal damagewhen you instant kill em is a bug and should get fixed.
I think its the same with pgens if you reclaim a pgen and ctrl+k it the same time it wont deal any damage.
but if you instant kill it it will still deal damage.

errorblankfield wrote:Off topic, it would be awesome to have upper level storage as building a million estorages is a pain.


Well in what case you realy need more than like 6 storages.
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Re: Power storage instant selfdistruct bug/feature

Postby errorblankfield » 08 Dec 2013, 22:25

Well for a ras upgrade you need 30 to pull it off completely. Obviously less is needed if you have a steady stream of power, but still having 10 or so is very helpful to prevent stalling -while rasing and making everything as normal.

And having a good deal of them around allows you to tech up to t3, and start making ASFs before that first pgen is up.

I've lately started devoting one of my engies to basically make p-storage for his sad life around the t2 point. The mass cost is minor at this point and it helps cover my power needs for the full game. (It just takes up SO much space if you want to prevent chain reactions.)

Also helps a hella lot with mass fabs... Which I make a lot of...
The on/off mod really helps but it needs a huge power headway.
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Re: Power storage instant selfdistruct bug/feature

Postby Hawkei » 09 Dec 2013, 02:50

Power storage is a useful buffer, and can help where power usage is critical for an opening. But it can never replace raw power generation. It simply delays the inevitable, and allows a constant generation rate to be matched with a highly varying consumption.

Also, consider that when adjacent to T2 or T3 pgens the power boost via adjacency more than covers the investment. It is more economical to construct E.storage with adjacency than to construct more pgens. The power boost per resource investment is much higher. That is assuming you're willing to make your economy vulnerable to chain reactions. E.storage is much more volatile than it used to be.

As for power development and RAS for the Air game, it isn't as necessary as you might think. The air player (a la. Seatons) is totally devoted to their eco. Therefore it is possible to fully micro such that power is never at any point wasted. Even without storage. This is done by manually pausing T2 upgrades, power construction and RAS. As soon as power is about to be wasted, construction of the next stage should commence.
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