ShadowKnight wrote:Should probably mentioned I'm trying this as UEF. Also, I'm not braindead, it's easy if you do the whole 'Build up before map expands' trick, but so is every mission if you do that. No, this problem appears if you try to play legit, killing the first objective as quickly as possible, pretending you don't know the map will expand. In that case, it just happens waaay too fast, and even when you get there, you have to kill these 45,000 HP near-complete bombers before they take off...
Yes, I've done this mission as UEF. It is a bit harder, but I can do it. I also to play a "legit method". Typically it takes me about 25 minutes to achieve the first objective. Firstly, the order of the day is eco spam. It is similar for Cybran and UEF - but Aeon get a leg-up here because of the rebuild advantage. Get a factory and lots of T1 power (between 12 and 20 + Hydro).
You want to reclaim the T3 mexes first. Because it allows you to get your own mexes in sooner and start upgrading. You shouldn't waste mass reclaiming the Mex wrecks. Build the m.storage so you don't waste any THEN reclaim the mex. Build your own and send it straight to T3. There are two mex sites with no wrecks. Cap these fast and send them to T3. Spend mass as fast as you can and reclaim as much as you need. Also, send some engineers to reclaim wrecks in the sea... I'll assume you know how to eco.
I make and airforce, quantum gates and naval yards. I sometimes also build a land factory and spam Percies.
Airforce = ASF + Broadswords (6:1 ratio) + T2 transports (as required). Torp bombers, Strat bombers and Fighter bombers are also useful - but not essential for my strategy.
Navy = Battleship + Cruiser + Destroyer + Shield Boat + Frigate (1:4:3:2:2 ratio). Mainly as a shore bombardment configuration.
Assault Force = UEF SCU's with (double shield double gun) + Percivals loaded in T2 transports.
Carrier Support = 1 Atlantis
First objective: 1. Construct the fleet and push the firing line past the first island. Using the Battleships and keeping range.
2. When the Assault force is ready, take out the SAM's on the western side for the island - then use about 20 ASF to counter his ASF while you make the drop.
3. Drop 3 upgraded SCU's + any Percivals you have onto the island (North-western area near the lone mex) walk them in and level the base.
4. Bring the fleet into range for fire support. Send in Gunships when the SAM's are down.
5. Use the SCU's to reclaim everything and fortify the island
Second Objective:1. Transport any additional upgraded SCU's to join the assault force (by now you should have 6 SCU + Percivals)
2. Immediately send the Battle fleet east. Till they are on the coast of the outer island ring. From there the can control the airspace and take out SAMs.
3. As the fleet is approaching this position, they will encounter ASF's and T3 submarines. You can easily tank the damage - but you could consider supporting the fleet with Torp bombers and ASF - But keep them over your fleet. Don't send them into the SAM's. You will need your ASF for the Next phase.
4. Prepare your Assault force in transports and drop them into the water (in the channel to the north of the seraphim naval yards). But outside SAM range. Suppress the enemy ASF with your own ASF... Pull your ASF out when the drop is complete. Expect some losses.
5. Walk the assault force on shore along the north of the island where the bombers are being built. Bypass the land base and go for the bombers and defences.
6. Use the SCU's to fortify. Build Omni, shield and SAM's. Use the fleet to clean out the northern bomber base.
Third Objective:By now you should have a reserve battle fleet which is pushing to the south, and aerial reinforcements and maybe a second land assault force. You could also have built a forward Atlantis to support your air units. The Third objective is a two pronged attack. Both attacks should be launched simultaneously.
Considering the distance to the
North Seraphim Base. I would leave the fleet behind. I would transport the first assault force. My drop zone is the water to the west of his base. Out of SAM range.
1. Clear the sea lane of ASF's, cruisers and submarines using ASF, T3 gunships and Torp bombers.
2. As soon as the drop is made, no further air support is required. Send the Assault force into the Northern Seraphim Base.
3. Send the Gunships and ASFs to protect Princess Burke's base.
For the Western Seraphim Base.1. Send both Naval fleets to converge on the base.
2. Send the Reserve air-force to control the area.
3. Drop the second ground assault team and attack with Land and/or T3 gunships.
4. Support the action with Naval bombardment.
5. Have some torpedo bombers on standby should he enter the water.
Time to first objective =
25 minTime to mission completion =
45 min