Habeed wrote:I mean that users could submit their mods to be qa'd, and you'd hopefully review the mod reasonably promptly. Kind of like the "app store" for Apple products.
Cool idea, we'll earn billions of dollars that way... no, wait.
We won't. But at least we'll triple our profits. Oh. Wait. We don't have any.
The key motivation behind featured mods is to have somewhere between 5 and 10 really cool mods, maybe phasing some out when they become less popular, to showcase the very best that FA and FAF can be. For that, we try to make it as easy and "click, click, play!" as possible to get these mods. That takes special care on the side of the lobby, the server, and the mod maintainers. Offering mods that "simply work" instead of a huge list of mods that "should work" is the key priority here.
Featured mods are carefully selected, the creme de la creme. You can always make suggestions, but chances are, if it's not rock-solid, popular as hell, or truly extraordinary - the mod is not gonna get featured. Your chances are likely to improve if you sponsor a mod with your own development time, because it's not guaranteed that a mod will work with FAF out of the box. It may need tender loving care with each new version of FAF, too. Maintaining mods is hard work (kudos to all those who do!)
That said, there WILL be extended mod support meaning that one day, the lobby will at least be able to list the mods used in a game. But we can't provide downloads for them, at least not easily. A real "mod vault" is a distant dream, also considering how badly the GPG one got cluttered with crappy mods and crappy versioning. Brrrr.
So, it all boils down to: If you have it in you to be a contributor to FAF, by all means, step forward and help us build a feature like this. It's just not a priority seeing how low on time our current team already is.