Great read about desync/networking mechanics in sup com

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Great read about desync/networking mechanics in sup com

Postby Aulex » 10 Mar 2014, 10:17

Old sup com dev talks about desync mechanic
http://www.altdevblogaday.com/2011/07/0 ... f-desyncs/
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Re: Great read about desync/networking mechanics in sup com

Postby Guggulf » 10 Mar 2014, 11:12

It's a pretty interesting read. Anyone that wants to read more should definitely check out his blog over at forrestthewoods(dot)com

He also goes in depth at explaining how the new technologies he's been involved in developing for PA work. If you strictly want to read about SupCom you might want to dig through his archive a bit though.
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Re: Great read about desync/networking mechanics in sup com

Postby Anaryl » 10 Mar 2014, 11:17

Tis is good, real good. I wonder though how much of his work was SupCom specific?
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Re: Great read about desync/networking mechanics in sup com

Postby Guggulf » 10 Mar 2014, 12:15

Anaryl wrote:Tis is good, real good. I wonder though how much of his work was SupCom specific?


All I know is that he worked on the engine, what parts of it, I have no idea. Apparently he has also worked on Monday Night Combat though, and these days he's working on PA.

His blog posts are pretty dang fascinating though.
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Re: Great read about desync/networking mechanics in sup com

Postby Anaryl » 11 Mar 2014, 04:50

A few of us were discussing exactly the topic of re-connection in Aeolus this morning.

According to part 2 of that post - it's actually very doable. I might be able to (with assistance) to get a prototype up and running in May sometime.

http://www.altdevblogaday.com/2011/07/2 ... nc-harder/
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