AEON T3 Battleship: Will O Wisp Anti Missile

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AEON T3 Battleship: Will O Wisp Anti Missile

Postby Qeeet » 07 Jun 2014, 22:59

Today I tested tmd's and faced to the fact that tmd of omen class battleship do not work as described.

Aeon T3 Battleship
Will O Wisp Anti Missile (Defense, Normal): 15 dps, range: 0 - 50
projectile: 30 damagemuzzle velocity: 5, lifetime: 6
fire cycle: 2 times 1 projectile every 2.2 seconds + 1.8 seconds reload = 4 seconds total, 60 damage total
firing tolerance: 360

Aeon T2 Cruiser
Will O Wisp Anti Missile (Defense, Normal): 15 dps, range: 0 - 30
projectile: 30 damagemuzzle velocity: 5, lifetime: 4
fire cycle: 1 projectile every 2 seconds, 30 damage total
firing tolerance: 360

So, basically Aeon T3 Battleship releases 2 bubbles every 4 seconds or 1 every 2 secs.
In fact Aeon T3 Battleship was able to deal with every 5th seraphim t2 cruiser missile (it is in case vs 1 cruiser).
Against 2 cruisers I got same result: each cruiser releases 5 missiles (total 10), battleship could deal with every 5th (total 2). I checked this in two cases: when cruisers are on one side, when cruisers are on different sides (left & right) from battleship.
I noticed some bubbles was wasted and no missile was sucked into it.

Meanwhile any battleships of any other fraction could deal with 2 sera cruisers (if one is on left side, other is on right side from battleship).
Any cruiser can deal with 1 sera cruiser.

Any thoughts?
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Re: AEON T3 Battleship: Will O Wisp Anti Missile

Postby Qeeet » 07 Jun 2014, 23:01

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Re: AEON T3 Battleship: Will O Wisp Anti Missile

Postby Qeeet » 07 Jun 2014, 23:40

Actually battleships costs 9k mass, except cybran. Its 8k mass.
I'd like to rise question about lowering mass cost of aeon battleship to 8k.
It possesses ~510 dps. Cybran: 500. UEF: 450. Sera: 450.
It possesses 100 u. range. Cybran: 128. UEF: 150. Sera: 128.
It possesses 3.6 speed. Cybran: 3. UEF: 2.5. Sera: 3.
Other qualities seem to be similar or close, except of cause sera nuke ability, and aeon tmd (its really very bad).
Personally, I never play naval aeon by now at least. And you probably do so :)
Any thoughts?
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Re: AEON T3 Battleship: Will O Wisp Anti Missile

Postby Ithilis_Quo » 08 Jun 2014, 01:38

or compromis 8500mass if not 8000
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Re: AEON T3 Battleship: Will O Wisp Anti Missile

Postby Plasma_Wolf » 08 Jun 2014, 12:20

I think the TMD is the least important thing on a Battleship. The things are mobile and if the units are being attacked by a cruiser, you do have the time to move them out of the way. In a larger battle, where the battleship has to be stationary, I'd just have a cruiser nearby. The Aeon TMD also begins to shine when there are more enemy cruisers. Against one cruiser, one in 5 missiles is distracted? This will be the same for 10 cruisers. Still a 20% takedown. How does it look for one battleship of another faction against 10 cruisers?
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Re: AEON T3 Battleship: Will O Wisp Anti Missile

Postby Hawkei » 08 Jun 2014, 12:42

Plasma_Wolf wrote:I think the TMD is the least important thing on a Battleship.

^ This

I can't believe that we are entering into a balance discussion on perhaps one of the least important functional aspects of the Battleship. Though, if the OP is determined to follow this line. I would say that the Omen Class TMD is far superior to that of any other Battleship. Because, it can decoy any number of missiles in the first volley. Which greatly reduces the effectiveness of shore based TML Batteries.
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Re: AEON T3 Battleship: Will O Wisp Anti Missile

Postby D4E_Omit » 08 Jun 2014, 13:51

Hawkei wrote:
Plasma_Wolf wrote:I think the TMD is the least important thing on a Battleship.

^ This

I can't believe that we are entering into a balance discussion on perhaps one of the least important functional aspects of the Battleship. Though, if the OP is determined to follow this line. I would say that the Omen Class TMD is far superior to that of any other Battleship. Because, it can decoy any number of missiles in the first volley. Which greatly reduces the effectiveness of shore based TML Batteries.


Read OP please, it is broken it won't decoy any number of missiles in first volley, really annoying if people snipe your battleship with few tml when you're not moving it.
Sometimes, I just feel like I want to eat pancakes.
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Re: AEON T3 Battleship: Will O Wisp Anti Missile

Postby Plasma_Wolf » 08 Jun 2014, 14:42

I've done a quick test. In this test, 40% of the missiles are stopped. The sequence is HHMHM (It could be HMHMH, depending on when you start counting, I started at some point in the battle). This tells two things:

Whether the missiles hit or miss depends on the relative positions of the ships and the statement that the anti-missile system doesn't work as intended is questionable. Perhaps that the second H should be an M, because the flare was released just before the missile hit. But in turn, the third missile whereas it would hit if the second missed because of the flare.

Regardless, if the anti-missile system actually is bugged, then a fix is required before balance is discussed.
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Re: AEON T3 Battleship: Will O Wisp Anti Missile

Postby Qeeet » 08 Jun 2014, 14:49

Hawkei wrote:
Plasma_Wolf wrote:I think the TMD is the least important thing on a Battleship.

^ This

I can't believe that we are entering into a balance discussion on perhaps one of the least important functional aspects of the Battleship. Though, if the OP is determined to follow this line. I would say that the Omen Class TMD is far superior to that of any other Battleship. Because, it can decoy any number of missiles in the first volley. Which greatly reduces the effectiveness of shore based TML Batteries.

I have just checked battleship vs 5 tml. Only one missile was sucked into the bubble
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Re: AEON T3 Battleship: Will O Wisp Anti Missile

Postby Qeeet » 08 Jun 2014, 15:07

Plasma_Wolf wrote:I've done a quick test. In this test, 40% of the missiles are stopped. The sequence is HHMHM (It could be HMHMH, depending on when you start counting, I started at some point in the battle).

confirm HHMHM only in the case when cruiser located on side (left or right) from battleship
I tested in case when cruiser located straight in front or back from battleship. I'm getting this: MHHHH
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