Forged Alliance Forever Forums
Moderators: FtXCommando, Ze Dogfather
JeeVeS wrote:Absolutely unnecessary. I'm sure a weighted a poll of people that are actually competent in this game would reveal this sentiment. Since when is FAF about adding units vice balancing the ones that are intended to be there?
The idea of suddenly making this standard is ridiculous. If noobs don't understand how to stop t3 air they can go to the mod vault and use the mobile t3 aa mod there.
This has no place in the main game.
JeeVeS wrote:Absolutely unnecessary. I'm sure a weighted a poll of people that are actually competent in this game would reveal this sentiment. Since when is FAF about adding units vice balancing the ones that are intended to be there?
The idea of suddenly making this standard is ridiculous. If noobs don't understand how to stop t3 air they can go to the mod vault and use the mobile t3 aa mod there.
This has no place in the main game.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
JeeVeS wrote:So you feel the game should be so one dimensional that having land superiority means you can just always win? Strats already take significant damage from flak. A fraction of the mass in flak will still stop them, and this advantage is only amplified if they're under mobile shields. Don't forget that people are paying 105000 energy each for those strats too.
I'm frankly pretty surprised that you would buy into this nonsense Mozart. You're essentially arguing to make land spam the end-all-be-all of supcom and detract from the multi-faceted nature of late game battles. The dynamic between strats, flak, shields, asf, and sams is already balanced. You just need to expand your strategy.
Users browsing this forum: No registered users and 1 guest