Thoughts on the new T3 AA

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Thoughts on the new T3 AA

Postby manread » 02 Aug 2014, 17:49

I just did some tests vs asf and from what I can tell the sera aa is way better than the rest, also i would make the ranges the same for all instead of between 40-50 and give them the same damage per second aside from that its ok if a little expensive
manread
Avatar-of-War
 
Posts: 194
Joined: 27 Oct 2013, 01:06
Has liked: 3 times
Been liked: 39 times
FAF User Name: manread

Re: Thoughts on the new T3 AA

Postby pip » 02 Aug 2014, 18:42

The Sera ligthing tank was intended to be a bit better than the others because Sera has no t3 gunship, and since t3 gunships were seriously buffed in the last patch (all t3 gunships are worth it now), that's a way to balance things with faction diversity in mind (and that's also why there are differences in DPS and range). The Sera lightning tank is significantly more expensive though.

These units were not balanced to be roughly all the same like t2 mobile flaks, but more with diversity in mind, as reflected by the various weapons / styles.

As for the price, yes they are expensive, to keep t3 air a viable strategy. That being said, keep in mind that if a t3 mobile AA kills 3 ASF, it paid itself in mass (with AOE, it will usually damage several ASF).

NB: these units are bad at countering t3 gunships because t2 mobile flaks already do this for a very cheap price. You need to mix your AA units for maximum protection. The t3 mobile AA were not designed as a "I'm secure from all air attacks" button. They are mostly designed to counter ASF and strat bombers on the battlefield.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Thoughts on the new T3 AA

Postby Lainelas » 02 Aug 2014, 19:21

this should really be implemented, enough of t3 air dominance over everything else
Lainelas
Crusader
 
Posts: 32
Joined: 04 Jul 2012, 00:00
Has liked: 1 time
Been liked: 0 time
FAF User Name: Lainelas

Re: Thoughts on the new T3 AA

Postby JeeVeS » 02 Aug 2014, 20:04

Absolutely unnecessary. I'm sure a weighted a poll of people that are actually competent in this game would reveal this sentiment. Since when is FAF about adding units vice balancing the ones that are intended to be there?

The idea of suddenly making this standard is ridiculous. If noobs don't understand how to stop t3 air they can go to the mod vault and use the mobile t3 aa mod there.

This has no place in the main game.
JeeVeS
Avatar-of-War
 
Posts: 139
Joined: 26 Nov 2012, 06:08
Has liked: 4 times
Been liked: 15 times
FAF User Name: IridiumBLOWS

Re: Thoughts on the new T3 AA

Postby Mad`Mozart » 02 Aug 2014, 20:32

JeeVeS wrote:Absolutely unnecessary. I'm sure a weighted a poll of people that are actually competent in this game would reveal this sentiment. Since when is FAF about adding units vice balancing the ones that are intended to be there?

The idea of suddenly making this standard is ridiculous. If noobs don't understand how to stop t3 air they can go to the mod vault and use the mobile t3 aa mod there.

This has no place in the main game.

I totally disagree.

Dont know the situation in teamgames (and dont care about that actually), but in 1v1 games t3 air makes the game very static if it reaches that stage. So many games i had land superiority and went for push just for it to be stopped by couple of strats and vice versa. And you just dont have any reliable counter in this situation. If you go in, your troops will die and feed mass. So you have to sit back and make your own t3 air or SAM creep to enemy base (which is bullshit, honestly).

Also, we already were there adding a new mechanic to the game (engymod). In my opinion it only made the game better. Cant see any real reasons not to add something new to the game since we already had success doing so.
Mad`Mozart
Supreme Commander
 
Posts: 1092
Joined: 10 Mar 2013, 19:09
Has liked: 138 times
Been liked: 431 times

Re: Thoughts on the new T3 AA

Postby JeeVeS » 02 Aug 2014, 21:22

So you feel the game should be so one dimensional that having land superiority means you can just always win? Strats already take significant damage from flak. A fraction of the mass in flak will still stop them, and this advantage is only amplified if they're under mobile shields. Don't forget that people are paying 105000 energy each for those strats too.

I'm frankly pretty surprised that you would buy into this nonsense Mozart. You're essentially arguing to make land spam the end-all-be-all of supcom and detract from the multi-faceted nature of late game battles. The dynamic between strats, flak, shields, asf, and sams is already balanced. You just need to expand your strategy.
JeeVeS
Avatar-of-War
 
Posts: 139
Joined: 26 Nov 2012, 06:08
Has liked: 4 times
Been liked: 15 times
FAF User Name: IridiumBLOWS

Re: Thoughts on the new T3 AA

Postby Ze_PilOt » 02 Aug 2014, 21:31

JeeVeS wrote:Absolutely unnecessary. I'm sure a weighted a poll of people that are actually competent in this game would reveal this sentiment. Since when is FAF about adding units vice balancing the ones that are intended to be there?

The idea of suddenly making this standard is ridiculous. If noobs don't understand how to stop t3 air they can go to the mod vault and use the mobile t3 aa mod there.

This has no place in the main game.


If you don't like them, there is an option inside the lobby to disable them.
Any kind of post stating that "you don't like them because you don't" will be deleted immediatly. Use the option in the lobby and be happy.

Can we move forward now?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
User avatar
Ze_PilOt
Supreme Commander
 
Posts: 8985
Joined: 24 Aug 2011, 18:41
Location: fafland
Has liked: 18 times
Been liked: 376 times
FAF User Name: Ze_PilOt

Re: Thoughts on the new T3 AA

Postby JeeVeS » 02 Aug 2014, 21:51

My reasoning is clearly expressed in the next post, zep. The point is that there should be a mod to ENABLE an unnecessary change like t3 aa in the normal game vice having to go in and disable it. Why don't you just enable blackops by default as well the other hundreds of random unbalanced things people have come up with?

Is this currently enabled in ladder?
JeeVeS
Avatar-of-War
 
Posts: 139
Joined: 26 Nov 2012, 06:08
Has liked: 4 times
Been liked: 15 times
FAF User Name: IridiumBLOWS

Re: Thoughts on the new T3 AA

Postby Aurion » 02 Aug 2014, 21:54

JeeVeS wrote:So you feel the game should be so one dimensional that having land superiority means you can just always win? Strats already take significant damage from flak. A fraction of the mass in flak will still stop them, and this advantage is only amplified if they're under mobile shields. Don't forget that people are paying 105000 energy each for those strats too.

I'm frankly pretty surprised that you would buy into this nonsense Mozart. You're essentially arguing to make land spam the end-all-be-all of supcom and detract from the multi-faceted nature of late game battles. The dynamic between strats, flak, shields, asf, and sams is already balanced. You just need to expand your strategy.


This is quite a black-white opinion. Obviously t3 mobile AA doesn't totally negate t3 air (if it does it should be balanced), but there needs to be some way of at least partially dealing with t3 air. T3 air shouldn't totally negate land and vice versa.

Also you should try to discuss this matter in a mature way, that way people may actually stop taking offence.
Aurion
Priest
 
Posts: 380
Joined: 25 Jul 2013, 20:03
Has liked: 12 times
Been liked: 15 times
FAF User Name: NuclearPudding

Re: Thoughts on the new T3 AA

Postby JeeVeS » 02 Aug 2014, 22:11

Who is taking offense?

Do you feel t3 currently negates all land? More importantly, do you feel you've played enough games and have a good enough knowledge of the game to have a meaningful opinion? I can answer the latter for you if you need a hand.

You haven't contributed other to make the trite statement "T3 air shouldn't totally negate land and vice versa". Yes, we can all obviously agree on that.

T3 mobile aa does a lot more in regard to negating air than strat bombers do toward negating land.
JeeVeS
Avatar-of-War
 
Posts: 139
Joined: 26 Nov 2012, 06:08
Has liked: 4 times
Been liked: 15 times
FAF User Name: IridiumBLOWS

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest