For Ze_Pilot new Mod Experimental War

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For Ze_Pilot new Mod Experimental War

Postby LoSpaccaPassere » 08 Mar 2012, 00:24

Experimental War

http://www.mediafire.com/?7m0ha6tqexd136q

The mod allows you to play with experimental units, buildings, and any defensive unit able to counter experimental units. Basically, in the game you are allowed to attack only with experimentals and structures.

in GpG as been downloaded 2000 times and we love to have this mod ready to download on FAF

is only 40 kb
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Re: For Ze_Pilot new Mod Experimental War

Postby Brandon007 » 08 Mar 2012, 00:29

A Mod thats only 40 KBs? I bet its fake...

Plus, ExperimentalWars isnt your mod =p
Gotta play the Nomads!

I might put up my Mod on here to, if everyones nice enough.
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Re: For Ze_Pilot new Mod Experimental War

Postby Brandon007 » 08 Mar 2012, 00:41

Anaryl wrote:He never said it was?

Just had a look at the mod, and all it does is merge unit categories... Seems useless to me.
Gotta play the Nomads!

I might put up my Mod on here to, if everyones nice enough.
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Re: For Ze_Pilot new Mod Experimental War

Postby Brandon007 » 08 Mar 2012, 01:16

Anaryl wrote:I'd think given your history with the GPGnet mod community you might give people some more slack for making "useless mods" hmm?

Wtf are you saying eh? I dont see you making good mods at all! :x
Gotta play the Nomads!

I might put up my Mod on here to, if everyones nice enough.
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Re: For Ze_Pilot new Mod Experimental War

Postby LoSpaccaPassere » 08 Mar 2012, 05:30

the Nomad Mod is there, if u want to play that go head, no one is stoping u, thats why i like to have the same oportunity with Experimental war.

i hope we can get the mod up
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Re: For Ze_Pilot new Mod Experimental War

Postby Brandon007 » 08 Mar 2012, 05:33

LoSpaccaPassere wrote:the Nomad Mod is there, if u want to play that go head, no one is stoping u, thats why i like to have the same oportunity with Experimental war.

i hope we can get the mod up

If you havent noticed, Nomads are unplayable atm.
Gotta play the Nomads!

I might put up my Mod on here to, if everyones nice enough.
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Re: For Ze_Pilot new Mod Experimental War

Postby Ze_PilOt » 08 Mar 2012, 17:17

We are really happy that the mod community is still very active !

You should consider renaming it, as Experimental Wars (with a 's') is already taken :)

We are aware of the lack of mod vault in FAF, but it's on the roadmap.

You have to understand that featured mods are for mods that propose a new gameplay experience (Nuke for the win, Labwars, Murder Party, phantom,...) or shiny news units and factions (Nomads, Wyvern, Blackops, xtremeWars,...).

We are no allowing balance mods for now.
The line between a balance mod and a new gameplay mod is thin. You can for exemple consider labwars as a balance mod where all units are removed except labs.
But as it's radically different from the basic gameplay, it has his place in the Featured mods program.

We will test and evaluate if your mod is fitting in the program. But you have to be aware that we are limiting the amount of Featured mods proposed at the same time.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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