Proposal: Buff radar hp.

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Proposal: Buff radar hp.

Postby Neutrino » 11 Dec 2014, 17:46

Why do radar structures have such ridiculously low hp? A T1 radar has 10hp, a T2 radar has 50hp. For comparison a T1 sonar has 600hp and a T2 sonar has 1400hp. Even a T1 land scout has 30hp.

It's a real pain in the arse that the radar is made of paper because they get destroyed without the enemy even needing to hit it. The AOE damage from anything or even just a plane getting shot down on top of it is enough to destroy it.

Denial of intel is a key consideration and consequently a radar installation is a priority target. As such the enemy should at least have to shoot once in order to destroy it, instead of it just falling over by itself because something else got blown up nearby.
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Re: Proposal: Buff radar hp.

Postby da_monstr » 11 Dec 2014, 18:02

I, for one, find it cool that there is a use for the UEF scout's "gun".
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Re: Proposal: Buff radar hp.

Postby justmakenewgame » 11 Dec 2014, 18:05

so you want 100+ fot t1 radar so com cant 1hit it? or 300+ so bomber cant? or what? prise is 80 mass. 16 sec by t1 engie, 2 sec by t2 com. You have to be more specific
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Re: Proposal: Buff radar hp.

Postby errorblankfield » 12 Dec 2014, 17:32

How's this for specific -more HP than 10, less hp than imba?

I mean come'on, he's asking for 'don't let falling plans kill my radar' which is actually something I also found really stupid myself. A critical piece of kit (which kinda costs a lot wise early) falls to the cheapest of units.

Yea, it's strategic. Send in a scout, down the other guys intel until he can ferry another engy to build a radar yada yada... but still. I have to cart this engy to the front lines (where they tend not to do well) to erect a 10 hp building (which does even worst).

And let's not forget they have no practical means of defending them. Can't build a shield early and PD doesn't mean anything when TEN HP.

If I was balancing their HP, I'd make it around the hp of a same tier tank -maybe a touch less. But half a same teir scout? Nope
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Re: Proposal: Buff radar hp.

Postby keyser » 12 Dec 2014, 17:43

never happened to me that a plane fall on my T1 radar.
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Re: Proposal: Buff radar hp.

Postby uberge3k » 12 Dec 2014, 18:56

There is a very good reason for radar being so fragile: intel is one of the strongest assets in the game, and denying your opponent intel is an excellent strategy. As intel is already quite easy to obtain due to the myriad ways one can scout, giving players more ways to deny intel provides more opportunities for interesting gameplay interactions. I agree that sonar being out of line with this philosophy is something that should be looked at in the future.

Generally speaking, raising HP values tend to make the game slower and less dynamic, discouraging raiding and minor skirmishes, while increasing careful turtling and all-in attacks. I would much rather encourage the former than the latter, especially due to how many other mechanics presently (and often unintentionally) encourage the latter.

If you find your radars being destroyed too quickly, you might be trying to build them too close to the front lines. Another tactic which used to be quite common was to build more than one radar nearby, so that if one went down, you did not lose all intel in that area for an extended period of time.
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Re: Proposal: Buff radar hp.

Postby Blodir » 12 Dec 2014, 18:58

The problem is that there's nothing strategic about denying a radar with a falling plane or 1 shotting it with a tank. Destroying your opponents intel unintentionally is quite unrewarding
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Re: Proposal: Buff radar hp.

Postby Napalm175 » 12 Dec 2014, 19:01

Maybe it has 10 hp so that even the uef bomber can kill it ;)
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Re: Proposal: Buff radar hp.

Postby Zoram » 12 Dec 2014, 19:35

Blodir wrote:The problem is that there's nothing strategic about denying a radar with a falling plane or 1 shotting it with a tank. Destroying your opponents intel unintentionally is quite unrewarding


Falling plane has to be rare though :)

I think the frailty of radars is in line with their cost and speed of construction. It's very easy to pop them up everywhere. Imo, they're pefectly fine as they are now.
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Re: Proposal: Buff radar hp.

Postby Vee » 12 Dec 2014, 20:10

Chances of a radar getting killed by a dying plane are almost 0. I like that radar has low hp. If you give it high hp then radar killing becomes almost impossible and killing radars before you attack is one of the few ways that you can make an attack/raid work. Otherwise they just intercept your raid and it becomes turtlefest. And omni has 100hp!!! OP!
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