LabWars is now online !

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LabWars is now online !

Postby Ze_PilOt » 26 Oct 2011, 20:55

Now, play !
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: LabWars is now online !

Postby Legion Darrath » 26 Oct 2011, 20:56

Awesome! Thanks Pilot
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Re: LabWars is now online !

Postby FunkOff » 27 Oct 2011, 00:44

Legion Darrath wrote:Awesome! Thanks Pilot


I was the one who sorted through your code and re-organized it. It was about a 4 hour job :-p
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Re: LabWars is now online !

Postby Legion Darrath » 31 Oct 2011, 19:58

FunkOff wrote:
Legion Darrath wrote:Awesome! Thanks Pilot


I was the one who sorted through your code and re-organized it. It was about a 4 hour job :-p


Perhaps but you managed to screw up the prebuild GG's ;D
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Re: LabWars is now online !

Postby FunkOff » 31 Oct 2011, 20:11

Legion Darrath wrote:Perhaps but you managed to screw up the prebuild GG's ;D


Eh, it just works differently when the code is loaded from a different source.
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Re: LabWars is now online !

Postby Legion Darrath » 01 Nov 2011, 19:26

FunkOff wrote:
Legion Darrath wrote:Perhaps but you managed to screw up the prebuild GG's ;D


Eh, it just works differently when the code is loaded from a different source.


After using altered version that runs as an SCD but changed slightly so I don't need to run it through FAF, the following error appears in the log:


Code: Select all
WARNING: ...rged alliance\gamedata\labwars.scd\lua\ui\uiutil.lua(48): access to nonexistent global variable "UIFile"
WARNING: stack traceback:
WARNING:         [C]: in function `error'
WARNING:         ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
WARNING:         ...rged alliance\gamedata\labwars.scd\lua\ui\uiutil.lua(48): in main chunk
WARNING:         [C]: in function `doscript'
WARNING:         [C]: in function `pcall'
WARNING:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
WARNING:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
WARNING:         ...ed alliance\gamedata\lua.scd\lua\options\options.lua(294): in function `set'
WARNING:         ...liance\gamedata\lua.scd\lua\options\optionslogic.lua(185): in function <...liance\gamedata\lua.scd\lua\options\optionslogic.lua:179>
WARNING: Error running '/lua/options/optionslogic.lua':Apply ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/uiutil.lua'
         stack traceback:
            [C]: in function `error'
            ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
            ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
            ...ed alliance\gamedata\lua.scd\lua\options\options.lua(294): in function `set'
            ...liance\gamedata\lua.scd\lua\options\optionslogic.lua(185): in function <...liance\gamedata\lua.scd\lua\options\optionslogic.lua:179>


This is the code that is supposed to load the unit icons, it works perfectly fine in the regular version. The nonexistent variable it calls does in fact exist.
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