Timeline: The deadline for submission will be June 20th at 12:00 UTC.
Submission: You will create a 10x10km map and submit the name here alongside any other information you decide is pertinent. The best map authors will be given prizes.
Prizes:
1st Place: The "Grand Sculptor" Avatar alongside $50.
2nd Place: Factional Face Avatar (Or 3rd Place Prize)
3rd Place: Factional Logo Avatar
What kind of map should I be making?
This tournament is intended, for and foremost, to increase the quantity of playable 2v2 10x10 maps. In particular, I am looking for a 10x10 map that utilizes water. This usage can be purely aesthetic, but I will give additional points to maps that are able to use the water to create interesting gameplay dynamics. It does not necessarily need to revolve around naval gameplay or hover, even just ponds that allow for interesting ACU gameplay fit the criteria. The point is that you should be considering the water while planning out how to play the map. Maps with no water will not be considered in this tournament.
Also, I will give additional points to a map that is not only good for 2v2, but also 1v1. However, be aware I will be judging the map first and foremost for the 2v2 experience and will only use 1v1 gameplay as a way to decide between excellent 2v2 maps.
I will be grading maps on a score system similar to how ladder team operates. Namely, I will be grading the maps based on their aesthetics, gameplay, and variance. How do gameplay and variance differ? Well, the simple explanation is to just imagine gameplay as a score of how a singular game on your map should be expected to go. Does the average game typically just end in some t1 mass spam with little else mattering? Variety is about the standard deviation of that gameplay. This essentially looks at the range of potential strategies that could be considered viable on the map. So gameplay is about the median experience on the map, while variance is the range of experiences. Aesthetics should be self-explanatory.
Rules:
You may only submit one map per author.
Maps already in the vault at the time of posting may not be submitted.
Maps that are currently in progress may be submitted.
Remasters or Remakes of any kind may not be submitted.
Map must be 10x10 and use water.
Content is judged by an opinion panel, and like last time I expect that panel to consist of high level players, FAF councilors, and Ladder Team members. To avoid conflicts of interest, opinions of users who have also entered into the competition will not be considered.
There are still mutiple objective requirements. Make sure your content abides by them. Any map found to not meet these requirements will be instantly disqualified and I will not be showing any leniency.
Spoiler: show
Again, thanks for Rowey for providing some funds for the tournament!
Submissions:
MikZZ - Red Mountains
http://prntscr.com/spvroh
Robustness - Adaptive Rainy day
Spoiler: show
MadMax - Saintar Seytii
Spoiler: show
StrangePotion - Flooded Plains
biass - Sun Dragon Temple
Spoiler: show
Senteth_Loken - Benthos Bergschrund
Petricpwnz - Adaptive Oscar's Graveyard
Spoiler: show
grenkad - Turtle Rocks
Spoiler: show
CaptainJabka - jabka_2v2.v0001
Emperor_Penguin - Adaptive Aldrasil v10
Spoiler: show