So after the last LotS, one of the largest complaints I've received both from viewers and participants was the fact that FAF tournaments seem to converge to boring mirror matches. Obviously, this is (mostly) not the fault of anything on the participant side as playing games where you might not have the ability to respond to certain opponent actions is far more worrying when you are playing for high fund tournaments or even if you just have an incredible urge to be as competitive as you can get. So how can this problem be addressed?
The PROBLEM:
First, to recognize that this is in fact a problem, I took a look at the tournament games during the two days of LotS, and what I found was that only 18% of the games in the entire two-day span had nonmirrored games. That's 17 nonmirrored matches out of 82. Once you refine the range to only look at the RO8 games, it falls to 5%. The semifinal and final? 0%. That's a problem.
Whether you want to deflect the problem into an issue about balance or maps is besides the point here. In fact, I would argue that "solution" to this dilemma holds the possibility of being even more dangerous to FAF as a whole than this issue presently is. How can you make Seraphim not the dominate pick on Crossfire? How about Aeon on Theta? Cybran on Emerald Crater? Long story short, you're going to result in the situation of making all the factions into some gray mush that can't be differentiated between one another, and now not only are all tournaments functionally showing off 0% faction diversity, but all of FAF is. You could then argue that "well TD should just pick better maps" and to that I just refer to the above. A vast majority of "good" FAF maps have a dominate faction on them in high level gameplay, and trying to deflect the issue by arguing "just pick/make better maps" is a nonsolution.
Now am I arguing you need to play Cybran to win on Emerald Crater? Of course not, that would be stupid. But what playing Cybran does is give you a marginal advantage, and as a serious tournament participant, you want to whore any marginal advantage prior to the game that is possible. Whether it's watching enemy games, refining your own gameplay, or even just picking the "clear" dominate faction on a map.
There are, of course, other reasons for this mirror dilemma. One of them revolves around the security blanket aspect of having all the same tools as your opponent, meaning that you never feel the need to improvise and adapt to differences that you cannot simply solve by spamming more gooder of the same thing. This is certainly a factor, and while I have no idea what the breakdown is between "dominate faction" and "security blanket" in this problem, they both can be addressed at the same time.
THE SOLUTION:
So after having some talks and going through a couple ideas, I've decided that a suggestion by BH would be the most intuitive yet still effective way to address the problem. Basically, people will have the ability to "faction veto" similar in some fashions to a map veto. However, the difference here is that people will only be vetoing a faction for their opponent rather than for the whole game itself. An example will serve best to explain this idea.
Example:
It's the Group Stage in LotS 2020, BH and Nexus have gone through their vetos and Nexus has decided to pick Theta as the first map they would play. Alongside his pick, he informs the TD that he vetos Aeon and his faction picks are 1. Aeon and 2. Seraphim. BH informs the TD that he plans on vetoing Aeon and picks 1. Aeon 2. UEF. This means that the two will play a Theta game as UEF v Phim, and they will repeat the process for all their matchups in their round.
The theory involved here is that it certainly addresses 1 issue and should ideally address another. It very clearly prevents the "security blanket" facet of the problem as people will lock in factions prior to having certain knowledge on the faction of their opponent. Likewise, through conversations with high level players, I have personally come to the conclusion that there is a far smaller agreement on 2nd best faction on a map than on the most dominate faction. It is often a singular aspect of a singular faction that makes it particularly dominate in a certain type of mapstyle, and so removing that faction through faction veto will allow massively more diversity.
So overall, there will be an increase in diversity to some degree. Whether it's moving the percentage from 18% to 25% because everyone universally agrees on the 2nd dominant faction everywhere (they don't anecdotally), or moving it from 18% to like 70%, who knows. The point is that it should address the issue to some degree with minimal additional work for everyone, improving the experience for everyone in general.
Who Will Use This?
Well I've been trying to get someone motivated enough to try it out but no one is biting. I made this post in order to properly explain the issue that this solution is meant to address in the hopes that someone that hosts a tournament becomes interested in testing it out prior to LotS. But if they don't, I plan on using it in this year's LotS regardless. So I guess I will be using it as a minimum.
Comment below if you have any thoughts.