Hello, does anyone know how to make it so you can refer to a custom texture for a custom order button on a unit?
So, for example, I want to replace the icon of overcharge, I know that my textures should come in the folder:
Textures\ui\common\game\orders
but how do I refer to them in the unit blueprint?:
OrderOverrides = {
RULEUTC_ProductionToggle = {
bitmapId = 'XXX',
helpText = 'Detonate on death',
},
So the part indicated with 'XXX'. How can I go about that? I guess the Nomads did something like this, but I can't find the source code?