hello,
so, i get an error mid-ingame, at random time and it doesnt occour every game (like at 4 of 10 games ).
Totally random for me... me and my friend looked already for updates and already posted things like happen here.
so here the error:
Unhandled exception:
bad allocation
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /ratingcolor 00000000 /numgames 0 /rating 0 /init init_blackops.lua /log C:\ProgramData\FAForever\logs\game.log /savereplay gpgnet://localhost/175397/Marcimio.SCFAreplay /nobugreport /gpgnet 127.0.0.1:50309
Callstack:
Unknown symbol (address 0x008d3ecc)
Last 100 lines of log...
info: <LOC urs0201_desc>Destroyer\000 watchbone is \0000
debug: Loading module '\000/units/bsb0001/bsb0001_script.lua\000'
debug: Loading module '\000/lua/blackopsdefaultantiprojectile.lua\000'
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
debug: Loading module '\000/projectiles/archangelmissile01/archangelmissile01_script.lua\000'
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
debug: Loading module '\000/projectiles/cifprotonbomb01/cifprotonbomb01_script.lua\000'
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
info: ___SE___ spawning waves: G9 A5
warning: Failed to assaign unit xel0306 a slot in the formation AttackFormation (units=30, formation slots=30)
warning: Failed to assaign unit xel0306 a slot in the formation AttackFormation (units=30, formation slots=30)
warning: Failed to assaign unit xel0306 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Failed to assaign unit xel0306 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3670>
warning: Failed to assaign unit xel0306 a slot in the formation AttackFormation (units=30, formation slots=30)
warning: Failed to assaign unit xel0306 a slot in the formation AttackFormation (units=30, formation slots=30)
warning: Failed to assaign unit xel0306 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Failed to assaign unit xel0306 a slot in the formation AttackFormation (units=29, formation slots=29)
warning: Error running lua script: attempt to use as string a nil value
stack traceback:
[C]: in function `CreateProp'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3749): in function <...orged alliance\gamedata\lua.scd\lua\defaultunits.lua:3738>
(tail call): ?
... - forged alliance\gamedata\lua.scd\lua\sim\unit.lua(5049): in function `DeathThread'
...orged alliance\gamedata\lua.scd\lua\defaultunits.lua(3733..
...
and so on.