I dunno...what I keep seeing is a slow but steady progress.
Some very difficult things have been done almost to perfection. Like planets and moons.
Caves are so awesome...and give such exciting options like having a slightly larger asteroid with a hidden cave in it, in a vast sea of asteroids in a field in the middle of nowhere...
Mobiglas is working almost entirely without crashing, ships almost entirely spawn functional and buggless...
There are 3 steps to programming
- Think up a code for it (very time consuming)
- kill all the bugs (also very demanding)
- Make actual content.
Now when you reach step 3, with steps 1 and 2 done, the speed of development of actual playing content increases insanely.
That being said, I agree, the nature of hyping is to disappoint.
With one huge exception - we can constantly see and play whatever releases.
So it's not like they keep it hidden, waiting to finish it, while the hype grows -quite the opposite.
Have you seen the "Vertical slice" of Squadron42, and what did you think of it?
https://m.youtube.com/watch?v=BHR1aEdTA4M&t=4s
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.