GamerDreams2019ns wrote:Now I understand why most of the maps do NOT have wall or hill. Mostly are open area.
This has nothing to do with AI. Just lazy mappers
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In fact there are only 2-3 guys who cares about the AI while making maps.
(i mean making terrain for AI, there are more mappers who add waypoints etc.)
GamerDreams2019ns wrote:How about making a mod that will make AI always on the move - even it is shooting. So this will not make the AI stay at one spot shooting at the wall.
First you move the platoon with the command "UNIT:MoveToLocation(Position)"
If you reach the target you attack with the command "UNIT:AttackTarget(ENEMYUNIT)"
After that the c-engine is controlling the unit and we can do almost nothig from LUA side here.
I know the problem and if i find a solution i will add this to my AI. I promise

But as i said, if you have many (800) waypoints, then this will happen not often.