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the code is even configurable from the unit blueprint so no messy script editing if its not needed
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however as you can see in the second picture, the bomb runs spread out. this means my code isnt working properly (
i would like to have some help with working out why this is the case. i suspect its something to do with sideways acceleration on the projectile somewhere but i dont know where that comes from, either that or my physics is failing me now (
https://github.com/FAForever/fa/pull/1513
you can view the code here, all for the glory of equilibrium of course.
i thought it might be useful to post this so that if and when this is fixed it should be flexible enough to use for a variety of bombing run weapons and whatnot. enjoy.
balance terrorists strike again!