thanks for taking the time to read my plea for help

Forged Alliance Forever Forums
Moderator: Morax
OnAttachedToTransport = function(self, transport, bone)
self:MarkWeaponsOnTransport(true)
if self:ShieldIsOn() then
if not EntityCategoryContains(categories.SERAPHIM, self) then
self:DisableShield()
self:DisableDefaultToggleCaps()
end
end
self:DoUnitCallbacks('OnAttachedToTransport', transport, bone)
end,
When creating a new unit, the central bone (parent of all other bones of the armature) of the unit MUST have the same name as the unit
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