Wyvern Battle Pack v4 for all game versions

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Moderator: Morax

Wyvern Battle Pack v4 for all game versions

Postby Uveso » 27 May 2020, 03:23

This is Wyvern Battle Pack version 4 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+

Wyvern Battle Pack <for all gameversions> v4
http://faforever.uveso.de/WyvernBattlePack(AllGameVersions)-v4.zip
DownloadSize: 108 MB, Unpacked: 323 MB


Special Thanks to:

Author: Brandon Potter


How to install:

Unrar the archive.

First copy the "BattlePack" folder from inside the Mods directory to:
"C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\"

Only if you don't play on FAF:
Copy all files from inside the "Mods\TotalMayhem\Sounds" folder to your "game\Sounds" directory:
"C:\...games...\Supreme Commander - Forged Alliance\Sounds\"


This Mod adds the following 23 buildings and 36 Units and 15 Experimental to the game:

UEF Buildings:
UEF - TECH3 - LAND : Turtle - (Anti Navy MKII Installation)
UEF - TECH3 - LAND : The Kennel - (Engineering Station)
UEF - TECH3 - LAND : Protector - (Advanced Tactical Missile Defense)
UEF - TECH3 - LAND : AHCPP - X2000 - (Advanced Hydrocarbon Power Plant)
UEF - TECH3 - LAND : Resource Plant - (Resource Manufacturing Facility)
UEF - EXPERIMENTAL - LAND : Sedokin - (Experimental Intelligence Center)

UEF Units build by factory:
UEF - TECH2 - LAND : Sharp Shooter - (Mobile Anti-Missile Defense)
UEF - TECH3 - LAND : Pegasus - (Prototype Armored Siege Bot)
UEF - TECH3 - LAND : Air Banisher - (Heavy Anti-Air Tank)
UEF - TECH3 - LAND : Demolisher MKII - (Prototype Mobile Heavy Artillery)
UEF - TECH3 - LAND : Rommel - (Heavy Assault Tank)
UEF - TECH3 - LAND : Rockhead - (Heavy Assault Tank)
UEF - TECH3 - LAND : Wrecker - (Heavy Gatling Bot)
UEF - TECH3 - AIR : Ripper - (Strategic Missile Bomber)
UEF - TECH3 - NAVAL : Posideon Class - (Advanced Battleship)

UEF Experimentals:
UEF - EXPERIMENTAL - LAND : Dragonite - (Ultimate Assault Bot)
UEF - EXPERIMENTAL - LAND : Fatboy 2 - (Experimental Assault Vehicle)
UEF - EXPERIMENTAL - LAND : The Wyvern - (Experimental Assault Tank)
UEF - EXPERIMENTAL - LAND : Star Adder - (Experimental Heavy Mech)
UEF - EXPERIMENTAL - NAVAL : Ultimina Class - (Experimental Battlecruiser)

CYBRAN Buildings:
CYBRAN - TECH3 - LAND : XD500 Processing Plant - (Advanced Hydrocarbon Power Plant)
CYBRAN - TECH3 - LAND : ED5 - (Shield Generator)
CYBRAN - TECH3 - LAND : LRA MK II - (Heavy Artillery Installation)
CYBRAN - TECH3 - LAND : The Hive - (Engineering Station)
CYBRAN - TECH3 - LAND : H.M.D.T. - (Heavy Point Defense)
CYBRAN - TECH3 - LAND : Resource Plant - (Resource Manufacturing Center)

CYBRAN Units build by factory:
CYBRAN - TECH2 - LAND : MSG Spiderbot - (Mobile Shield Generator)
CYBRAN - TECH2 - LAND : Symbiont - (Heavy Tank)
CYBRAN - TECH2 - LAND : Construction Kbot - (Combat Engineer)
CYBRAN - TECH2 - AIR : Stalker - (Combat Interceptor)
CYBRAN - TECH3 - LAND : Python - (Mobile Anti-Air Tank)
CYBRAN - TECH3 - LAND : A.K. - (Prototype Medium Attack Bot)
CYBRAN - TECH3 - LAND : Lion - (Heavy Stealth Tank)
CYBRAN - TECH3 - LAND : Eviction - (Mobile Heavy Rocket Artillery)
CYBRAN - TECH3 - LAND : Ragnarok - (Heavy Siege Assault Bot)
CYBRAN - TECH3 - LAND : Pin shot - (Sniper Bot)
CYBRAN - TECH3 - AIR : Regegade MK II - (Heavy Gunship)
CYBRAN - TECH3 - AIR : Bion - (Advanced Multipurpose Fighter)
CYBRAN - TECH3 - NAVAL : Executioner Class - (Battleship)

CYBRAN Experimentals:
CYBRAN - TECH2 - LAND : Construction Kbot - (Combat Engineer)
CYBRAN - EXPERIMENTAL - LAND : Storm Spider - (Experimental Fortress Megabot)
CYBRAN - EXPERIMENTAL - LAND : Devastation - (Experimental Assault Vehicle)
CYBRAN - EXPERIMENTAL - LAND : Megalith MK II - (Experimental Prototype Spiderbot)
CYBRAN - EXPERIMENTAL - LAND : Storm Strider - (Experimental Fortress Megabot)
CYBRAN - EXPERIMENTAL - AIR : Soul Ripper II - (Experimental Gunship)
CYBRAN - EXPERIMENTAL - NAVAL : Universe Class - (Experimental Battleship)

AEON Buildings:
AEON - TECH3 - LAND : Resource Plant - (Resource Manufacturing Facility)
AEON - TECH3 - LAND : Toth - (Missile Tower)
AEON - TECH3 - LAND : HCB4 - (Advanced Hydrocarbon Power Plant)
AEON - EXPERIMENTAL - LAND : Heavy Experimental Defense Installation - (Heavy Experimental Defense Installation )

AEON Units build by factory:
AEON - TECH3 - LAND : Hellfury - (Heavy Assault Tank)
AEON - TECH3 - LAND : Crahdow - (Mobile AA Tank)
AEON - TECH3 - AIR : Fury - (Attack Bomber)
AEON - TECH3 - NAVAL : Shadow of Intent - (Battleship)

AEON Experimentals:
AEON - EXPERIMENTAL - LAND : Universal Colossus - (Experimental Assault Bot)
AEON - EXPERIMENTAL - LAND : Marauder - (Experimental Siege Bot)

SERAPHIM Buildings:
SERAPHIM - TECH2 - LAND : Au-iya - (Restoration Field Generator)
SERAPHIM - TECH3 - LAND : Cheya Uosthu - (Advanced Torpedo Station)
SERAPHIM - TECH3 - LAND : Resource Plant - (Resource Manufacturing Facility)
SERAPHIM - TECH3 - LAND : EQ5 - (Advanced Hydrocarbon Power Plant)
SERAPHIM - EXPERIMENTAL - LAND : Nagashm - (Experimental Anti-Air Defense)
SERAPHIM - EXPERIMENTAL - LAND : Pacclow - (Experimental Resource Generator)
SERAPHIM - EXPERIMENTAL - LAND : Pacclow - (Experimental Shield Generator)

SERAPHIM Units build by factory:
SERAPHIM - TECH2 - LAND : Onyxum - (Heavy Tank)
SERAPHIM - TECH2 - LAND : Beshlas - (Defender Bot)
SERAPHIM - TECH2 - AIR : Talium - (Combat Fighter)
SERAPHIM - TECH3 - LAND : Kersploosh - (Mobile Anti-Air Tank)
SERAPHIM - TECH3 - LAND : Streekum - (Assault Tank)
SERAPHIM - TECH3 - LAND : Trapnichum - (Siege Bot)
SERAPHIM - TECH3 - AIR : Nyahmish - (Heavy Air Transport)
SERAPHIM - TECH3 - NAVAL : Eechibumas - (Heavy Battlecruiser)
SERAPHIM - TECH3 - NAVAL : Echigo - (Support Battleship)

SERAPHIM Experimentals:
SERAPHIM - EXPERIMENTAL - LAND : Echibum - (Experimental Tank)
SERAPHIM - EXPERIMENTAL - LAND : Echibum - (Experimental Tank)


Update 27.May.2020 (v4)
-Fixed AI support for all units
-Added icon support for non FAF game version
-Fixed several errors (see update post for more information)

For full changelog see:
[...]\Mods\BattlePack\Bugfix by Uveso.txt
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Uveso
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Re: Wyvern Battle Pack v4 for all game versions

Postby Uveso » 27 May 2020, 03:23

Update 27.May.2020 (v4)

-Fixed AI support for all units
-Added icon support for non FAF game version
-Removed unused directories
-Added modfiles validator
-Added missing SBOZhanaseeBomb01 projectile
-Deleted unused Icon "wrb0301_icon.dds"
-Deleted unused Icon "wrb0203_icon.dds"
-Deleted unused Icon "web0203_icon.dds"
-Deleted unused Icon "wab0302_icon.dds"
-Deleted unused Icon "wab0203_icon.dds"
-Deleted unused Icon "web0302_icon.dds"
-Deleted unused Icon "wsa0305_icon.dds"
-Deleted unused Icon "uel0416_icon.dds"
-Deleted unused Icon "wab0201_icon.dds"
-Deleted unused Icon "wrb0303_icon.dds"
-Deleted unused Icon "wab0301_icon.dds"
-Deleted unused Icon "web0301_icon.dds"
-Deleted unused Icon "wab0202_icon.dds"
-Deleted unused Icon "web0303_icon.dds"
-Deleted unused Icon "wes0302_icon.dds"
-Deleted unused Icon "url0216_icon.dds"
-Deleted unused Icon "wel0409_icon.dds"
-Deleted unused Icon "wsb0303_icon.dds"
-Deleted unused Icon "wsb0302_icon.dds"
-Deleted unused Icon "wsb0203_icon.dds"
-Deleted unused Icon "wsb0202_icon.dds"
-Deleted unused Icon "wsb0201_icon.dds"
-Deleted unused Icon "wsb0301_icon.dds"
-Deleted unused Icon "wrb0202_icon.dds"
-Deleted unused Icon "web0202_icon.dds"
-Deleted unused Icon "wab0303_icon.dds"
-Deleted unused Icon "wrb0302_icon.dds"
-Deleted unused Icon "wel03021_icon.dds"
-Unit wel0001 (Armoured Command Unit) Changed weapon.ProjectileId to "/mods/battlepack/projectiles/ucannon01/ucannon01_proj.bp" for Weapon: Zephyr Anti Matter Cannon
-Unit wel0001 (Armoured Command Unit) Changed weapon.ProjectileId to "/mods/battlepack/projectiles/uantiairmissile01/uantiairmissile01_proj.bp" for Weapon: Flayer SAM Launcher
-Unit wal0001 (Armored Command Unit) Changed weapon.ProjectileId to "/mods/battlepack/projectiles/ichroncannon03/ichroncannon03_proj.bp" for Weapon: Quantum Disruptor
-Unit wsl0302 (Siege Bot) Changed weapon.ProjectileId to "/Mods/BattlePack/projectiles/SBOZhanaseeBomb01/SBOZhanaseeBomb01_proj.bp" for Weapon: Heavy Zhanasee Cannon
-Unit wrs0303 (Battleship) Changed weapon.ProjectileId to "/mods/battlepack/projectiles/cantiair02/cantiair02_proj.bp" for Weapon: Nanite Missile System
-Unit web0404 (Anti Navy MKII Installation) Changed Display.Mesh.IconFadeInZoom from 150 to 130
-Unit wel0001 (Armoured Command Unit) Changed AnimationWalkName in LOD[-1] from "/units/WEL0001/" to "/mods/battlepack/units/wel0001/WEL0001_AWalk.sca"
-Unit wal0001 (Armored Command Unit) Changed AnimationWalkName in LOD[-1] from "/units/WAL0001/" to "/mods/battlepack/units/wal0001/WAL0001_Awalk.sca"
-Unit wsb1303 (Resource Manufacturing Facility) Changed AnimationDeathName in LOD[-1] from "/units/WSB1303/" to "/mods/battlepack/units/wsb1303/WSB1303_ADeath1.sca"
-Unit web0401 (Experimental Intelligence Center) Changed Display.Mesh.IconFadeInZoom = 200 to 130
-Unit wal4404 (Experimental Siege Bot) Changed Display.Mesh.IconFadeInZoom = 230 to 130
-Unit wsl0309 (Mobile Anti-Air Tank) Changed AnimationDeathName in LOD[-1] from "/units/WSL0309/" to "/mods/battlepack/units/wsl0309/WSL0309_adeath.sca"
-Unit web0204 (Engineering Station) Changed AnimationOpenName in LOD[-1] from "/units/WEB0204/" to "/mods/battlepack/units/web0204/WEB0204_aopen.sca"
-Unit wel4404 (Experimental Heavy Mech) Changed Display.Mesh.IconFadeInZoom = 200 to 130
-Unit wel0001 (Armoured Command Unit) Changed MeshName in LOD[1] from "/units/WEL0001/" to "/mods/battlepack/units/wel0001/WEL0001_lod1.scm"
-Unit wrb1302 (Advanced Hydrocarbon Power Plant) Changed AlbedoName in LOD[1] from "/mods/battlepack/units/wrb1302/" to "/mods/battlepack/units/wrb1302/wrb1302_lod1_Albedo.dds"
-Unit wrb1302 (Advanced Hydrocarbon Power Plant) Changed SpecularName in LOD[1] from "/mods/battlepack/units/wrb1302/" to "/mods/battlepack/units/wrb1302/wrb1302_lod1_SpecTeam.dds"
-Unit wrb4302 (Heavy Point Defense) Changed AlbedoName in LOD[1] from "/mods/battlepack/units/wrb4302/" to "/mods/battlepack/units/wrb4302/wrb4302_lod1_Albedo.dds"
-Unit wrb4302 (Heavy Point Defense) Changed SpecularName in LOD[1] from "/mods/battlepack/units/wrb4302/" to "/mods/battlepack/units/wrb4302/wrb4302_lod1_SpecTeam.dds"
-Unit wel0416 Name: Dragonite (Ultimate Assault Bot) resolving error in audio cue 'NewBasilisk_Roar' in bank 'XEL_Weapons'
-Unit wel0416 Name: Dragonite (Ultimate Assault Bot) resolving error in audio cue 'Revamp_StarAdder_Footstep' in bank 'XEL_Weapons'
-Unit wel0416 Name: Dragonite (Ultimate Assault Bot) resolving error in audio cue 'NewBasilisk_StopStep' in bank 'XEL_Weapons'
-Unit wel0416 Weapon: Gauss Cannon resolving error in audio cue 'UEFRevampEXP_MiniCannon_Fire' in bank 'XEL_Weapons'
-Unit wra0303 Name: Regegade MK II (Heavy Gunship) resolving error in audio cue 'URA_Destroy_Med' in bank 'URADestroy'
-Unit web0401 Name: Sedokin (Experimental Intelligence Center) resolving error in audio cue 'UES0305_Destroy' in bank 'UESDestroy'
-Unit web0401 (Experimental Intelligence Center) Added (General.UnitName = "Sedokin",)
-Unit wab1302 (Advanced Hydrocarbon Power Plant) Added (General.UnitName = "HCB4",)
-Unit wsb1302 (Advanced Hydrocarbon Power Plant) Added (General.UnitName = "EQ5",)
-Unit wal0401 (Experimental Assault Bot) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wal0401 (Experimental Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wel0416 (Ultimate Assault Bot) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wel0416 (Ultimate Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wel0416 (Ultimate Assault Bot) Added StandUpright = true,
-Unit web4301 (Advanced Tactical Missile Defense) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit web4301 (Advanced Tactical Missile Defense) Changed General.SelectionPriority from "1" to 5
-Unit wsa0201 (Combat Fighter) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Advanced"
-Unit wsa0201 (Combat Fighter) Changed damage value in weapon (DeathImpact) from 25 to 44
-Unit wsa0201 (Combat Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.675
-Unit web0404 (Anti Navy MKII Installation) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wsl0403 (Experimental Tank) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Experimental"
-Unit wsl0403 (Experimental Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wrb2302 (Heavy Artillery Installation) Changed General.SelectionPriority from "1" to 5
-Unit wrb4207 (Shield Generator) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wrb4207 (Shield Generator) Changed General.SelectionPriority from "1" to 5
-Unit wel0309 (Heavy Anti-Air Tank) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wea0305 (Strategic Missile Bomber) Changed damage value in weapon (DeathImpact) from 500 to 467
-Unit wra0202 (Combat Interceptor) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Advanced"
-Unit wra0202 (Combat Interceptor) Changed damage value in weapon (DeathImpact) from 35 to 44
-Unit wra0202 (Combat Interceptor) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.875
-Unit wsb4205 (Restoration Field Generator) Changed General.SelectionPriority from "1" to 5
-Unit wra0303 (Heavy Gunship) Changed damage value in weapon (DeathImpact) from 100 to 373
-Unit wra0303 (Heavy Gunship) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.100
-Unit waa0305 (Attack Bomber) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
-Unit waa0305 (Attack Bomber) Changed damage value in weapon (DeathImpact) from 500 to 467
-Unit waa0305 (Attack Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.750
-Unit wsb1303 (Resource Manufacturing Facility) Changed General.SelectionPriority from "1" to 5
-Unit wrb1303 (Resource Manufacturing Center) Changed General.SelectionPriority from "1" to 5
-Unit wrl0209 (Combat Engineer) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Advanced"
-Unit wrl0209 (Combat Engineer) Changed icon to (General.Icon = 'amph',)
-Unit wrl0209 (Combat Engineer) Changed General.SelectionPriority from "1" to 3
-Unit wab2303 (Missile Tower) Changed General.SelectionPriority from "1" to 5
-Unit wsa0306 (Heavy Air Transport) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wsa0306 (Heavy Air Transport) Changed General.SelectionPriority from "1" to 2
-Unit wsa0306 (Heavy Air Transport) Changed damage value in weapon (DeathImpact) from 25 to 311
-Unit wsa0306 (Heavy Air Transport) Changed damageradius in weapon (DeathImpact) from 1.000 to 4.300
-Unit wsb4404 (Experimental Anti-Air Defense) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Experimental"
-Unit wsb4404 (Experimental Anti-Air Defense) Changed General.SelectionPriority from "1" to 5
-Unit web0401 (Experimental Intelligence Center) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Experimental"
-Unit web0401 (Experimental Intelligence Center) Added (General.Icon = 'land',)
-Unit web0401 (Experimental Intelligence Center) Changed General.SelectionPriority from "1" to 5
-Unit wsb1401 (Experimental Shield Generator) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wsb1401 (Experimental Shield Generator) Changed General.SelectionPriority from "1" to 5
-Unit wsl0202 (Heavy Tank) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Advanced"
-Unit wsl0404 (Experimental Tank) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Experimental"
-Unit wsl0404 (Experimental Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wab1302 (Advanced Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
-Unit wab1302 (Advanced Hydrocarbon Power Plant) Changed General.SelectionPriority from "1" to 5
-Unit wrl0207 (Mobile Shield Generator) Added StandUpright = true,
-Unit web1302 (Advanced Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
-Unit web1302 (Advanced Hydrocarbon Power Plant) Changed icon to (General.Icon = 'amph',)
-Unit wrs0303 (Battleship) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wrb0304 (Engineering Station) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
-Unit wal4404 (Experimental Siege Bot) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wal4404 (Experimental Siege Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wal4404 (Experimental Siege Bot) Added StandUpright = true,
-Unit wsl0309 (Mobile Anti-Air Tank) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit web0204 (Engineering Station) Changed General.SelectionPriority from "1" to 5
-Unit wel4404 (Experimental Heavy Mech) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wel4404 (Experimental Heavy Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wel4404 (Experimental Heavy Mech) Added StandUpright = true,
-Unit wrb1302 (Advanced Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
-Unit wrb1302 (Advanced Hydrocarbon Power Plant) Changed General.SelectionPriority from "1" to 5
-Unit wrl0309 (Mobile Anti-Air Tank) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wrl0303 (Prototype Medium Attack Bot) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
-Unit wsb2308 (Advanced Torpedo Station) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit was0332 (Battleship) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wrs0401 (Experimental Battleship) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wrs0401 (Experimental Battleship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wel0305 (Prototype Armored Siege Bot) Added (Weapon.DisplayName = "Death Weapon",) to weapon (DeathWeapon)
-Unit wal0305 (Heavy Assault Tank) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wel0304 (Heavy Assault Tank) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wal0309 (Mobile AA Tank) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wal0309 (Mobile AA Tank) Changed icon to (General.Icon = 'amph',)
-Unit wsb1444 (Experimental Resource Generator) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Experimental"
-Unit wsb1444 (Experimental Resource Generator) Changed icon to (General.Icon = 'amph',)
-Unit wsb1444 (Experimental Resource Generator) Changed DamageType for weapon (Death Weapon) from Normal to 'Nuke'.
-Unit wra0305 (Advanced Multipurpose Fighter) Changed build Category
-Unit wra0305 (Advanced Multipurpose Fighter) Changed damage value in weapon (DeathImpact) from 300 to 367
-Unit wra0305 (Advanced Multipurpose Fighter) Changed damageradius in weapon (DeathImpact) from 2.000 to 1.375
-Unit wsl0205 (Defender Bot) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Advanced"
-Unit wes0401 (Experimental Battlecruiser) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wes0401 (Experimental Battlecruiser) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wab1303 (Resource Manufacturing Facility) Changed General.SelectionPriority from "1" to 5
-Unit web1303 (Resource Manufacturing Facility) Changed General.SelectionPriority from "1" to 5
-Unit wrl0301 (Heavy Stealth Tank) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wrl2466 (Experimental Fortress Megabot) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wrl2466 (Experimental Fortress Megabot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wrl2466 (Experimental Fortress Megabot) Added StandUpright = true,
-Unit wra0401 (Experimental Gunship) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Experimental"
-Unit wra0401 (Experimental Gunship) Changed damage value in weapon (DeathImpact) from 5000 to 8889
-Unit wra0401 (Experimental Gunship) Changed damageradius in weapon (DeathImpact) from 4.000 to 5.250
-Unit wra0401 (Experimental Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wrl0404 (Experimental Prototype Spiderbot) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wrl0404 (Experimental Prototype Spiderbot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wrl0404 (Experimental Prototype Spiderbot) Added StandUpright = true,
-Unit wrl1466 (Experimental Fortress Megabot) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
-Unit wrl1466 (Experimental Fortress Megabot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
-Unit wrl1466 (Experimental Fortress Megabot) Added StandUpright = true,
-Unit wsb1302 (Advanced Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
-Unit wsb1302 (Advanced Hydrocarbon Power Plant) Changed General.SelectionPriority from "1" to 5
-Unit wrb4302 (Heavy Point Defense) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
-Unit wrb4302 (Heavy Point Defense) Changed General.SelectionPriority from "1" to 5
-Unit wel0416 (Ultimate Assault Bot) Fixed Display.Abilities.
-Unit wsa0201 (Combat Fighter) Fixed Display.Abilities.
-Unit web0404 (Anti Navy MKII Installation) Fixed Display.Abilities.
-Unit wel0309 (Heavy Anti-Air Tank) Fixed Display.Abilities.
-Unit wea0305 (Strategic Missile Bomber) Fixed Display.Abilities.
-Unit wsb4205 (Restoration Field Generator) Fixed Display.Abilities.
-Unit wsb1303 (Resource Manufacturing Facility) Fixed Display.Abilities.
-Unit wrb1303 (Resource Manufacturing Center) Fixed Display.Abilities.
-Unit wrl0209 (Combat Engineer) Fixed Display.Abilities.
-Unit wrl0402 (Experimental Assault Vehicle) Fixed Display.Abilities.
-Unit wel0401 (Experimental Assault Tank) Fixed Display.Abilities.
-Unit wsl0202 (Heavy Tank) Fixed Display.Abilities.
-Unit wes0303 (Advanced Battleship) Fixed Display.Abilities.
-Unit wsl0404 (Experimental Tank) Fixed Display.Abilities.
-Unit web1302 (Advanced Hydrocarbon Power Plant) Fixed Display.Abilities.
-Unit wrs0303 (Battleship) Fixed Display.Abilities.
-Unit wal4404 (Experimental Siege Bot) Fixed Display.Abilities.
-Unit wel4404 (Experimental Heavy Mech) Fixed Display.Abilities.
-Unit wrl0303 (Prototype Medium Attack Bot) Fixed Display.Abilities.
-Unit wrl0305 (Sniper Bot) Fixed Display.Abilities.
-Unit wsb2308 (Advanced Torpedo Station) Fixed Display.Abilities.
-Unit was0332 (Battleship) Fixed Display.Abilities.
-Unit wel0305 (Prototype Armored Siege Bot) Fixed Display.Abilities.
-Unit wss0401 (Heavy Battlecruiser) Fixed Display.Abilities.
-Unit wrl0306 (Heavy Siege Assault Bot) Fixed Display.Abilities.
-Unit wsb1444 (Experimental Resource Generator) Fixed Display.Abilities.
-Unit wra0305 (Advanced Multipurpose Fighter) Fixed Display.Abilities.
-Unit wsl0205 (Defender Bot) Fixed Display.Abilities.
-Unit wab1303 (Resource Manufacturing Facility) Fixed Display.Abilities.
-Unit web1303 (Resource Manufacturing Facility) Fixed Display.Abilities.
-Unit wrl0301 (Heavy Stealth Tank) Fixed Display.Abilities.
-Unit wrl2466 (Experimental Fortress Megabot) Fixed Display.Abilities.
-Unit wrl1466 (Experimental Fortress Megabot) Fixed Display.Abilities.
-Unit wrb1303 (Resource Manufacturing Facility) Fixed filepath for ProductionEffects inside script file
-Unit wsb1303 (Resource Manufacturing Facility) Fixed filepath for ProductionEffects inside script file
-Unit wab1303 (Resource Manufacturing Facility) Fixed filepath for ProductionEffects inside script file
-Unit web1303 (Resource Manufacturing Facility) Fixed filepath for ProductionEffects inside script file
-Unit wrb1303 (Resource Manufacturing Facility) Fixed Blueprint Categories, BuildIconSortPriority
-Unit wsb1303 (Resource Manufacturing Facility) Fixed Blueprint Categories, BuildIconSortPriority
-Unit wab1303 (Resource Manufacturing Facility) Fixed Blueprint Categories, BuildIconSortPriority
-Unit web1303 (Resource Manufacturing Facility) Fixed Blueprint Categories, BuildIconSortPriority
-Unit wsb1444 (Experimental Resource Generator) Fixed Deathweapon, BuildIconSortPriority
-Unit wal4404 (Experimental Siege Bot) Fixed DeathWeapon
-Unit web0404 (Anti Navy MKII Installation) Fixed DeathWeapon
-Unit wrl2466 (Experimental Fortress Megabot) removed not existing LOD[0] entry
-Unit wrl1466 (Experimental Fortress Megabot) removed not existing LOD[0] entry
-Unit wab2303 (Missile Tower) removed not existing LOD[0] entry
-Unit wel4404 (Experimental Heavy Mech) fixed filepath for StarAdderFootPrint_albedo.dds
-Unit wrl0404 (Experimental Prototype Spiderbot) Fixed missing ramp_red_02.dds
-Unit wrl1409 (Experimental Assault Vehicle) Fixed invalid bone name "WEL01409".
-Unit wsb1444 (Experimental Resource Generator) Fixed Deathweapon DamageType
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Uveso
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Re: Wyvern Battle Pack v4 for all game versions

Postby Xathos » 21 Jun 2020, 10:28

Much appreciated. Old one, but a good one.
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Re: Wyvern Battle Pack v4 for all game versions

Postby Uveso » 21 Jun 2020, 18:01

Thanks a lot, Xathos.

I try my best to keep such jewels alive.
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Uveso
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