I've been making a very simple mod, mainly for use in the FA campaign scenario, which allows quantum gates from any faction in the alliance to summon SCU of all three factions (they're allied, so why the heck not).
It works, but has the strange and annoying side effect that Cybran and UEF SCU can't build support factories, but Aeon can.
I've been trying to find if there was a meaningfull difference between the SCUs .bp, between the support factories .bp, but could not really find anything. My knowledge of FA code being very limited, I've kind of hit a wall.
Here is the mod code (just one file named mod_SCU.bp), basically for each SCU I added the other two factions in the Categories field :
- Code: Select all
UnitBlueprint {
Merge = true,
BlueprintId="ual0301",
Categories = {
'PRODUCTSC1',
'SELECTABLE',
'AEON',
'CYBRAN',
'UEF',
'MOBILE',
'LAND',
'TECH3',
'ENGINEER',
'CONSTRUCTION',
'REPAIR',
'RECLAIM',
'REBUILDER',
'BUILTBYQUANTUMGATE',
'CAPTURE',
'VISIBLETORECON',
'SUBCOMMANDER',
'PATROLHELPER',
'SHOWQUEUE',
'OVERLAYDIRECTFIRE',
'OVERLAYOMNI',
'USEBUILDPRESETS',
},
}
UnitBlueprint {
Merge = true,
BlueprintId="uel0301",
Categories = {
'PRODUCTSC1',
'SELECTABLE',
'UEF',
'AEON',
'CYBRAN',
'MOBILE',
'LAND',
'TECH3',
'CONSTRUCTION',
'REPAIR',
'RECLAIM',
'REBUILDER',
'BUILTBYQUANTUMGATE',
'PODSTAGINGPLATFORM',
'ENGINEER',
'MASSPRODUCTION',
'MASSFABRICATION',
'ENERGYPRODUCTION',
'CAPTURE',
'VISIBLETORECON',
'SUBCOMMANDER',
'PATROLHELPER',
'SHOWQUEUE',
'OVERLAYOMNI',
'OVERLAYDIRECTFIRE',
'OVERLAYCOUNTERINTEL',
'USEBUILDPRESETS',
'BUBBLESHIELDSPILLOVERCHECK',
},
}
UnitBlueprint {
Merge = true,
BlueprintId="url0301",
Categories = {
'PRODUCTSC1',
'SELECTABLE',
'CYBRAN',
'AEON',
'UEF',
'MOBILE',
'LAND',
'TECH3',
'ENGINEER',
'CONSTRUCTION',
'REPAIR',
'RECLAIM',
'REBUILDER',
'BUILTBYQUANTUMGATE',
'CAPTURE',
'VISIBLETORECON',
'SUBCOMMANDER',
'PATROLHELPER',
'SHOWQUEUE',
'OVERLAYOMNI',
'OVERLAYDIRECTFIRE',
'USEBUILDPRESETS',
},
}