Coming in patch 3635

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Coming in patch 3635

Postby IceDreamer » 15 Sep 2014, 19:14

So this is basically a list of things which have been submitted as "Pull Requests" in the repository, meaning the code is ready to roll. There is no guarantee that PilOt will choose to integrate all of these. He can choose to exclude one or more at the last minute.

Code: Select all
- Mongoose Buff (Slight increase in Gatling gun MuzzleVelocity to take it closer to Ravager's)
- Fixed UEF T3 Mobile AA being able to fire from Continental, and reduced projectile number
- Continental Fixes:
    - Fixed units firing from transport
    - Fixed Continental not dying to Nukes with the shield up
    - Improved fix for units being transported taking no damage while the shield is up
- T3 Seraphim Mobile Artillery given proper 'ARTILLERY' designation
- Satellite Base now self-destructs leaving full wreckage when the Satellite is killed by a Nuke
- Attempt to fix bomblet spread on bombers such as UEF and Cybran T1 Bombers
- Attempt to fix Seraphim T1 Mobile AA's aim
- Attempt to fix Aeon T1 Frigate, T2 Destroyer, and Seraphim T3 Subhunter weapon bones to improve fire reliability
- Fixed free ACU upgrade exploit
- Fixed Cybran ACU with Laser upgrade being unable to ever fire the weapon after being transported, and improve targeting further
- Shield Fixes:
    - Personal Shields now protect units also under bubble shields
    - Personal Shields now protect units properly from splash weaponry
    - Personal Shields now have correct impact size (They use the base unit hitbox)
    - Bubble Shields now correctly ricochet damage among themselves
    - Bubble Shields now interact with splash weaponry properly
- Fixed infinite economy exploit
- Hitbox Fixes: Adjusted collision boxes and target bones on dozens of units to allow weapons to target and impact them properly.
    - ACUs and sACUs now hit properly by Lasers
    - Hovertanks now hit properly by Lasers
    - Torpedo launchers and Sonar now targeted properly by all surface fire naval weapons
    - Colossus, Spiderbot, Ythotha and Megalith fixed
    - Brick, Percival, Harbinger, Titan, Loyalist and Othuum fixed
    - LABs, Mantis, Aurora, Striker, Pillar, Hoplite, Mongoose, Firebeetle, Seraphim T3 Mobile Artillery, Cybran T2 Mobile Flack, HARMS, Salem and Zthuee all fixed
- New icon name for Mass Storage
- Tempest can now build hovering Aeon Land units


Credits:
Sheeo
a_vehicle
Crotalus
Pip
IceDreamer

Known Issues:
Cybran T3 Mobile AA doesn't grant any veterancy XP
T2 Mex wreck collision is broken

Things which could be included:
Area Commands 2.9 Mod

I'll try and keep this up to date until PilOt brings the next patch around
Last edited by IceDreamer on 18 Sep 2014, 14:12, edited 6 times in total.
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Re: Coming in patch 3635

Postby Aarhun » 15 Sep 2014, 19:42

Thanks a lot for your (all the dev) work !
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Re: Coming in patch 3635

Postby ColonelSheppard » 15 Sep 2014, 19:46

wait... the continental survived a nuke with shield up!?
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Re: Coming in patch 3635

Postby IceDreamer » 15 Sep 2014, 19:54

ColonelSheppard wrote:wait... the continental survived a nuke with shield up!?


Yeah...


I done goofed :(

Fixed now though!
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Re: Coming in patch 3635

Postby Aulex » 15 Sep 2014, 22:37

area commands should be included, also was that the final consensus for how satellites will behave when hit by a nuke?
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Re: Coming in patch 3635

Postby Sheeo » 15 Sep 2014, 23:26

Aulex wrote:area commands should be included, also was that the final consensus for how satellites will behave when hit by a nuke?


I believe final consensus was that the satelite base should be able to rebuild once it gets destroyed.

It's a bit of work to implement that, so we might aswell change it so this happens when it's intially built, too. Preserving total build-cost and build time. My initial idea for cost is simply 50% -- other opinions would be apreciated :)
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Re: Coming in patch 3635

Postby Deering » 16 Sep 2014, 06:23

Literally nobody wants option 2 (the base destroying). Until the rebuild can be implemented something like the sat flying higher or no collision can be used as a temp fix.
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Re: Coming in patch 3635

Postby Sir Prize » 16 Sep 2014, 07:17

Thank you devs!

I PMed Sheeo about a month ago I think asking if T1 Mass Extractors could have their strategic icon separated in the blueprints from T1 Mass Storage. It sounded like it was easy to do and would get up - any update on this?

Thanks again for your work guys.
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Re: Coming in patch 3635

Postby Sheeo » 16 Sep 2014, 11:45

Sir Prize wrote:Thank you devs!

I PMed Sheeo about a month ago I think asking if T1 Mass Extractors could have their strategic icon separated in the blueprints from T1 Mass Storage. It sounded like it was easy to do and would get up - any update on this?

Thanks again for your work guys.


Of course, I'll make sure to push this change later today :)

EDIT: It's done here: https://bitbucket.org/thepilot/forged-alliance-forever-lua/pull-request/116/new-icon-name-for-mass-storage
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Re: Coming in patch 3635

Postby IceDreamer » 16 Sep 2014, 13:59

Deering wrote:Literally nobody wants option 2 (the base destroying). Until the rebuild can be implemented something like the sat flying higher or no collision can be used as a temp fix.


Nobody in the thread, plenty of people in PMs. It's actually by far the best option for ease of use, eco management, and breadth of strategic options.
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