One of the main idea of GW is that you can pay to get more in game.
Periodic reinforcements.
Depending of your rank, you can ask some units to be dropped in your base every X minutes.
The type of unit and the periodicity of reinforcements depend of how much you've paid.
Some examples :
- Rank 1. You can call T1 tanks and/or T1 bombers.
For 50 credits, you get 10 tanks every 10 minutes starting at minute 10.
For 100 credits, you get 20 tanks every 10 minutes.
for 150 credits, yo get 10 tanks every 3 minutes starting at minute 3.
- Rank 2 : You can make T1 mixes (5 tanks, 1 scout, 2 bombers,...)
- Rank 3 : Same as rank 1 but with T2 tanks.
- Rank 4 : Same as rank 2, but with T2 mixes (5 T2 tanks, 3 rockets bots, 1 shield,...)
etc...
Of course, you've still have access to the previous ranks reinforcements, and they are slightly cheaper.
They are brought by transports (you decide of the drop point) from outside the screen.
It can be a (cheaper) "one shot" reinforcement that you can call any time but after XX minutes too.
Starting with some stuff.
The other option is that you start with something next to your ACU.
That something is probably "huge", but require some time to activate.
Some examples :
A T2 arty array that are enabled after minute 15.
A Defense satellite enabled at minute 25.
A Czar... enter the battlefield at minute 40.
The type of units and the timing will depend of the rank and how much you pay.
Your enemy will be aware of it.
The idea is that your enemy has to win before they get online, or it will be in lot of trouble.
For you, the goal is to "turtle" long enough ...
Thoughts ?