Reinforcements.

Reinforcements.

Postby Ze_PilOt » 21 May 2013, 17:29

One of the main idea of GW is that you can pay to get more in game.

Periodic reinforcements.
Depending of your rank, you can ask some units to be dropped in your base every X minutes.
The type of unit and the periodicity of reinforcements depend of how much you've paid.

Some examples :
- Rank 1. You can call T1 tanks and/or T1 bombers.
For 50 credits, you get 10 tanks every 10 minutes starting at minute 10.
For 100 credits, you get 20 tanks every 10 minutes.
for 150 credits, yo get 10 tanks every 3 minutes starting at minute 3.

- Rank 2 : You can make T1 mixes (5 tanks, 1 scout, 2 bombers,...)
- Rank 3 : Same as rank 1 but with T2 tanks.
- Rank 4 : Same as rank 2, but with T2 mixes (5 T2 tanks, 3 rockets bots, 1 shield,...)

etc...

Of course, you've still have access to the previous ranks reinforcements, and they are slightly cheaper.

They are brought by transports (you decide of the drop point) from outside the screen.

It can be a (cheaper) "one shot" reinforcement that you can call any time but after XX minutes too.

Starting with some stuff.

The other option is that you start with something next to your ACU.
That something is probably "huge", but require some time to activate.

Some examples :
A T2 arty array that are enabled after minute 15.
A Defense satellite enabled at minute 25.
A Czar... enter the battlefield at minute 40.

The type of units and the timing will depend of the rank and how much you pay.
Your enemy will be aware of it.

The idea is that your enemy has to win before they get online, or it will be in lot of trouble.
For you, the goal is to "turtle" long enough ...

Thoughts ?
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Re: Reinforcements.

Postby Voodoo » 21 May 2013, 17:34

Ze_PilOt wrote:for 150 credits, yo get 10 tanks every 3 minutes starting at minute 3.


Thats a free win if your opponent has no credits. Minute 6 or later would be better.
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Re: Reinforcements.

Postby Ze_PilOt » 21 May 2013, 17:35

Again, like everything for the alpha, these are random numbers.
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Re: Reinforcements.

Postby Voodoo » 21 May 2013, 17:36

Ze_PilOt wrote:Some examples :
A T2 arty array that are enabled after minute 15.
A Defense satellite enabled at minute 25.
A Czar... enter the battlefield at minute 40.


This sounds awesome!
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Re: Reinforcements.

Postby Zock » 21 May 2013, 18:06

If possible i would prefer a system, where you have to buy the reinforcements on the GW map, and deploy it on certain planets, instead of assign it to players. (at least for defence, for atack not sure).

If a battle is lost, some reinforcements will be lost (or some others when it falls under certain %).

When you have a certain rank, or spy a planet for credits (another feature!), you could see the defence reinforcements.

Defender could be allowed different reinforcements then atacker.
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Re: Reinforcements.

Postby Ze_PilOt » 21 May 2013, 18:09

Also, EVERYTHING must be paid up front.

Why ?

I don't want anyone to be able to "cheat" by adding extra credits in the init files of GW, and buy everything in game.
By paying it up front, I can compare both players infos, and cancel the game if they don't match.

The drawback of course is that you need to think more before your game, and can't just press "spawn salvation" in game if things turn for the worst, but I don't think it's a bad thing.
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Re: Reinforcements.

Postby Ze_PilOt » 21 May 2013, 18:10

Zock wrote:If possible i would prefer a system, where you have to buy the reinforcements on the GW map, and deploy it on certain planets, instead of assign it to players. (at least for defence, for atack not sure).

If a battle is lost, some reinforcements will be lost (or some others when it falls under certain %).

When you have a certain rank, or spy a planet for credits (another feature!), you could see the defence reinforcements.

Defender could be allowed different reinforcements then atacker.


That could be an option in the longer run, but not now.
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Re: Reinforcements.

Postby Golol » 21 May 2013, 18:11

*heartattack* after the first sentence i thought you're gonna do it pay2win oO
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Re: Reinforcements.

Postby FunkOff » 21 May 2013, 18:21

Do you have an fa mod to support this or do you need one written?
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Re: Reinforcements.

Postby Voodoo » 21 May 2013, 18:43

Golol wrote:*heartattack* after the first sentence i thought you're gonna do it pay2win oO


I thought the same first XD
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