Hi,
I'd have to say that I really like what you are doing with GW. I'm really looking forward to seeing it in action.
I had an idea about SACU's. I don't know that it would be even possible, but I thought I might create a thread for discussing this.
1. Have Noobs initiated into GW by earning their ACU. They need to do serveral tours of duty, with their Avatar piloting an SACU. The player controlled SACU would gate onto a planet, which has a quantum gate, and be required to defend the gate against incoming scripted enemies. Like the survival missions. Once the cadet has sucessfully defended several Quantum gates they will be eligible for active duty piloting an ACU. On agressive missions.
2. Higher ranking ACU pilots should have SACU's assigned to them. Which are player controlled, but are themselves persistent characters within GW. They can only gate in those SACU's assigned to them. If an SACU dies, it cannot be replaced until futher units are allocated. In the Meta-game. If a player knows that their SACU's are a finite resource, they will need to treat them carefully.
3. Another kind of mission could be generated, where a Quantum Gate equipped planet is under attack from enemies. In this mission, Cadets piloting SACU's will be eligible to participate in the mission, alongside any ACU pilots who can be scrambled to meet the incoming threat. The cadet piloting the SACU will enter via the Quantum Gate base, in the middile of the map. While friendly and enemy ACU's will gate in at each of the standard starting positions. Victory conditions center around destroying the Quantum gate, in the middle of the map. The quantum gate position has the disadvantage of minimal resources, but it does have the defenders advantage with prebuilt defenses... Upgrading the Quantum Gate defenses could be an aspect of the meta-game.
4. Have persistent ACU and SACU veterancy. As command units are now more valuable in the metagame, players who manage to score veterancy, and yet survive, should be rewarded with their veterancy carrying over into future games. This should apply to SACU's and ACU's.
I understand if this is a little beyond what is able to be implemented. However, I'd see this as a way for GW to incorporate some of the other game styles. Like survival maps and scripted missions. They could be played against AI - with the AI adoptiong units of one of the opposing factions... To simulate a raid on the gate. There are some less compeditive players, who may even find this a fun way of getting involved in GW.