Forged Alliance Forever Forums
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Ze_PilOt wrote:You will be able to buy units for another player, so even rank 0 can have reinforcements if they communicate (that's the point of the ranking and the limitation : forcing people to talk to each others and collaborate).
The current time is probably a problem, I've asked for a general math rule in another thread and I had no answer, so I've put the easiest rule to test. (time = tech level * 0.66 if I remember correctly).
Feel free to propose another formula for computing each unit time from blueprint, I can easily change it server side for testing.
Golol wrote:how about seconds equals mass cost divided by (10 [random number]*tech lvl) squared?
more expensive units would be less viable than cheaper units.
a titan would be seconds = 840/30 squared = 13 mins (quite high)
a atriker would be seconds = 50/10 squared = 25 secs (okay)
as a result higher tech units wouldnt have to cost more since theyll be deployed around the time when theyre not op.
unfortunately you would have to wait 70 hours for a monkeylord...
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