Charge counter Topic is solved

Charge counter

Postby Mr-Smith » 31 Aug 2013, 00:45

well i atacked 75 where we had 25 % (Cybran) from 31 during my atack we lost 31
someoen defendet me on on 75 and well after i won on it (he fled)
the charge counter was still running it was that at around 200%
well i restarted the lobby than and my attack got cleared than but i did not got any thing for winning on 75.
Its still on 25%
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Re: Charge counter

Postby ColonelSheppard » 31 Aug 2013, 00:53

wow that was you? i thought it would be some 1000 guy with a loyalist
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Re: Charge counter

Postby Supremegod » 31 Aug 2013, 00:59

It could be due to your faction losing 31 that disconnected your attack and thereby cancelling it during ur battle
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Re: Charge counter

Postby LetMeCangels » 31 Aug 2013, 04:04

i can just add to this that the same happened to me.
When i attack but a defender is found and i win the match. It continues to count the charging percentages even over 200%.
But if i wait long enough the charge counter stops somewhere over 200%. Relog solves the problem of a still running attack.
I too got no win credited or influence after those wins.
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Re: Charge counter

Postby betelgeuze » 31 Aug 2013, 10:27

Same bug:

I attacked 31. Defender showed up at 9:56 (charge counter ~30%), game started. He fled at ~10:15, my charge showed ~240% and continued. After ~4 Minutes it disappeared (and i could attack again without relogging). But we lost influence on the planet although i won (80%->75%).
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Re: Charge counter

Postby Ze_PilOt » 31 Aug 2013, 12:06

During a defense, the charge counter still increase, but doesn't "decharge" until a victory is made or not.

So, if you win, it can possibly decharge 135% or more after your win.
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Re: Charge counter

Postby betelgeuze » 31 Aug 2013, 12:30

well. it didnt. Instead I my faction lost influence, although we won.
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Re: Charge counter  Topic is solved

Postby Ze_PilOt » 31 Aug 2013, 13:29

betelgeuze wrote:well. it didnt. Instead I my faction lost influence, although we won.


There was another bug (it's fixed), but I'm explaining that it's normal that counter can goes up to 200%.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Charge counter

Postby betelgeuze » 31 Aug 2013, 13:33

I agree, the counter going greater than 200% is sensible. The defense delays discharging and stops it if successful. But the win state was a bug?
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Re: Charge counter

Postby Ze_PilOt » 31 Aug 2013, 13:34

Yes, should be fixed.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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