Upcoming reinforcements mechanism.

Upcoming reinforcements mechanism.

Postby Ze_PilOt » 09 Sep 2013, 22:15

The way reinforcements works will be changed soon.

There will be a toolbar specific for GW, with, by default, the recall button.

Once you've built the beacon, a button to call reinforcement will be added.

Capture.JPG
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It will charge until reinforcements are ready to come (visual indicator). Once they are, you will have to click it to call them.

What is changing/can be changed?
- Charging can start immediately (not only when the beacon is built). Or not, like now. Discuss!
- Pressing the button will call the reinforcements. They won't be removed from your reinforcement list until you pressed it.
- There will be a second button, for Building reinforcements (an engy come to build stuff for you). Same behavior (charging, ...)
- Eventually, a third button will be added for ACUs (multiple ACUs on a 1v1 map idea).

Also, the beacon will act as a gating out position for recalling. Until now, it was your spawn location. Now it will be your beacon if built. (The closer to the beacon, the faster your recall).
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Re: Upcoming reinforcements mechanism.

Postby Exotic_Retard » 09 Sep 2013, 22:21

lovely. not much else to say.
as far as i know the beacon is almost free atm so unless youre going to make it cost something i dont see a point in making reinforcements not charge from the start
in any case im gonna be happy with anything

also how is the acu thing gonna work, the player joins then waits until he is called?
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Re: Upcoming reinforcements mechanism.

Postby Ze_PilOt » 09 Sep 2013, 22:25

SAKO_X wrote:as far as i know the beacon is almost free atm so unless youre going to make it cost something i dont see a point in making reinforcements not charge from the start


Eventually, the beacon could cost something, or could be upgraded (to call T2 units, you have to upgrade it to T2).

Also, while beacon is currently the first thing you do, but I like the idea that you can destroy your enemy beacon to delay the reinforcements.

I know it's not something that is done in game, and it's pretty dull right now. That's why I want to change it.
The most sensible thing to do is to make it cost something. Or build slower?
But how much?


SAKO_X wrote:also how is the acu thing gonna work, the player joins then waits until he is called?


If it's done, yes.
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Re: Upcoming reinforcements mechanism.

Postby Wroniec » 09 Sep 2013, 22:44

Reinforcements timer start immediately = woudln't it allow to rush enemy on small maps? It might (dont wanna to do the maths) allow for acu+reinforcement rush, and make it impossible to deflect, by getting early eng storage.
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Re: Upcoming reinforcements mechanism.

Postby Ze_PilOt » 09 Sep 2013, 22:49

Right now, people are building the beacon as first building.

They are right, there is downside to it.

But it's dull. It has no tactic or strategic decision in making the beacon first or not.

So if nothing else change, charging immediately or when the beacon is build is only a few seconds difference.
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Re: Upcoming reinforcements mechanism.

Postby ZLO_RD » 09 Sep 2013, 23:35

1) i think beacon should cost some more power to nerf guys who make fast air and land reinforcements
2) also beacon HP should survive at least double bomb drop, agree? (problem that uef double drop is about 600 damage)

i really like idea of upgraiding beacon

also i wish to see some possibilities to move beacon...
Since you increase it cost you can allow engies build it, but maybe increase buildtime so that will not be easy
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Re: Upcoming reinforcements mechanism.

Postby RoundTabler » 10 Sep 2013, 02:07

If the beacon costs almost nothing...doesn't that mean if you want to recall you just build one next to you?
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Re: Upcoming reinforcements mechanism.

Postby FunkOff » 10 Sep 2013, 04:41

Round tabler, yes it means that... the trick, though, is that the beacon dies easy so you need to be safe to recall fast
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Re: Upcoming reinforcements mechanism.

Postby ZLO_RD » 10 Sep 2013, 06:42

Does beakon even affect recall? never knew that.
Will beacon affect recall? (that is sound not very good for me, but can be good buff to agressive ACU's, wich i do not really like)
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Re: Upcoming reinforcements mechanism.

Postby Ze_PilOt » 10 Sep 2013, 08:11

ZLO_RD wrote:Does beakon even affect recall? never knew that.


Not currently.
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