Win and die bug revisited

Win and die bug revisited

Postby Exotic_Retard » 30 Dec 2013, 20:03

~5:40 gmt (6:40 gmt+1)

defended 116 with 2 teammates vs one cybran
during game the game froze and disconnect screen came up
cybran started kicking and kicked teammate but as no one else kicked, he stayed in the game
i had temporary internet failure so i was completely disconnected form the game
i reconnected, but had been kicked by cybran (again only he kicked so i stayed in)
we kicked cybran, said he was defeated message came up
game did not continue
one teammate left, game continued,
i started recalling, but did not finish, victory screen came up
i close fa and faf
on relog, new character creation screen appears

in logs i see somewhere that com died, but that did not happen
replay id is: 13722
edit: added replay
logs attached
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Re: Win and die bug revisited

Postby Ze_PilOt » 30 Dec 2013, 22:39

Sadly, if you connect from the game server, the remaining player has the total control over the scores.
So if he report you as defeated (and not recalled), you are dead.

That's sadly not something I can solve.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Win and die bug revisited

Postby Exotic_Retard » 30 Dec 2013, 23:18

if anything this happened to me again,
time: 21:00gmt (22:00 gmt+1)
enemy seemingly recalled, there was no disconnect, and when i left the game i was told i was dead, same notifaction in the logs, but this time the entire lobby got disconnected from the server (all tabs went off line)
and also there was some error in the game.logs about a cycle of some sort :/

also as the game started, there was a message saying that forged alliance is already running, which may or may not have anything to do with this

also this was in the game log:
Code: Select all
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: GAMERESULT : \000recall 0
warning: Error running lua command: ...ce\gamedata\mohodata.scd\lua\system\localization.lua(129): bad argument #3 to `format' (string expected, got no value)
         stack traceback:
            [C]: in function `format'
            ...ce\gamedata\mohodata.scd\lua\system\localization.lua(129): in function `LOCF'
            ...ever\gamedata\standard.gw\lua\ui\game\gameresult.lua(90): in function `DoGameResult'
            ...ta\faforever\gamedata\faforever.nxt\lua\usersync.lua(162): in function `OnSync'
            [string "OnSync()"](1): in main chunk


edit: i guess this could be a bit annoying if you are rank 5 (as i was on the first time D: ) or more and you ldie even though it wasnt your fault :/ maybe make it so the person recall by default in this case?
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