Reinforcement Panel.

Reinforcement Panel.

Postby Ze_PilOt » 01 Jan 2014, 19:10

You may have noticed the new panel for reinforcements.

What is changing with it?

You don't need to build the beacon first.
The countdown will start from spawn.
Also, you will see each group you've bought directly in the panel, with the proper countdown. It's limited to 5 groups now.

Calling reinforcements
It's not because the countdown reach 0 that reinforcements will come!
You need to :
- Build the beacon.
- Press the reinforcement button.
This allow for more "surprise" attacks (you can keep a sniper as reinforcement, and call it only when you are sure to snipe the enemy ACU!)

In the (near) future :
- The buttons will be removed once the group is called.
- The beacon will be build-able with engineers too. (more surprise attacks! drop an engy behind enemy base and call arties!)
- If you don't call a group, it's not lost after the battle.
- The tooltip of the button will show what it's in the group.

Please report bugs before I go further. (I already know that double clicking the buttons mess with the function).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Reinforcement Panel.

Postby Ze_PilOt » 02 Jan 2014, 15:26

All is working correctly so far?
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Re: Reinforcement Panel.

Postby Koecher » 02 Jan 2014, 17:02

Works perfectly for me so far.
Looking foreward for keeping uncalled groups :)

Btw: it would be cool to be able to re-arange the groups in the panel (move them up- or downwards)
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Re: Reinforcement Panel.

Postby Ze_PilOt » 02 Jan 2014, 17:11

Will be quite useless soon as the timer won't increase at each group anymore soon.
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Re: Reinforcement Panel.

Postby Gorton » 02 Jan 2014, 18:41

The only issue is that like before, if you don't call in your reinforcements in 1 game they vanish anyway like they were used.
How would I go about getting logs for this ?
EDIT: Sorry just reread post and noticed you already are sorting this sorry

More Edit: Yeah I noticed ^^
Last edited by Gorton on 02 Jan 2014, 18:46, edited 2 times in total.
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Re: Reinforcement Panel.

Postby Ze_PilOt » 02 Jan 2014, 18:43

Ze_PilOt wrote:
In the (near) future :
...
- If you don't call a group, it's not lost after the battle.
...



It's just not done yet, not a bug :)
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Re: Reinforcement Panel.

Postby Ze_PilOt » 02 Jan 2014, 21:03

Update :

- Reinforcement times should not be added on each group (the feedback in the buy interface is WRONG currently).
- The reinforcement button is disabled after you call the reinforcements.
- Double clicking the button should do the same as clicking it.
- If you don't call a group, it is not erased from your groups anymore.

Please report any issue.
(particularly, check if groups are correctly deleted if you call them).
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