galaxy map performance issues

galaxy map performance issues

Postby spooky9 » 12 Jan 2014, 20:54

I had performance issues with the galaxy map before the update, but it was usable, now that the galaxy grew, I have around 1/2 fps.
I reduced the amount of start to min and disabled planet rotation - didn't help much.

Hardware (dell XPS L701X):
Intel i5 [email protected]
8GB ram,
GeForce GT 435M

I realize that this is not a top gaming machine, but if it's enough to run SCFA it should be enough to run the lobby as well.
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Re: galaxy map performance issues

Postby Ze_PilOt » 12 Jan 2014, 21:05

Can't do much about unless I recode everything in c++, and that won't happen.
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Re: galaxy map performance issues

Postby spooky9 » 12 Jan 2014, 21:37

fiddled around the system, updated drivers - it's back to usable now.
Btw - I think there's a bug in the settings - when I turn on the client and go to gw the planets are rotating (I have the setting set to off). If I go to the settings again - enable then disable planet rotation - they stop rotating.

UPDATE: it's the scrolling that makes the planets rotate.
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Re: galaxy map performance issues

Postby Ze_PilOt » 14 Jan 2014, 10:14

I've optimized some textures, it should run better on low end GPU (integrated GPU with 256 mb of ram).

Please confirm.
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Re: galaxy map performance issues

Postby Mr-Smith » 14 Jan 2014, 14:59

I got the performance problem fixed for me :D

FAF is not using the nvidea card instead it uses the intern intel graphics (not sure thats because its a Laptop wich likes to save energy everywhere)

so just go in your nevidea settings and force it

Now my glaxy map runs so supper fast and smooth
also no more lag when typing

Edit:
I have no clue what decides what GPU get used
so well maybe its some variable or does Nvidea has to remeber it or whatever maybe Zep could change that in the next lobbby version.
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Re: galaxy map performance issues

Postby Ze_PilOt » 14 Jan 2014, 15:50

I don't think I have any control over it. Not at the level I'm operating.
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Re: galaxy map performance issues

Postby Ze_PilOt » 14 Jan 2014, 23:04

By the way it should run better even with the integrated GPU, can you confirm?
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Re: galaxy map performance issues

Postby Mr-Smith » 15 Jan 2014, 12:10

no with the intern gpu it runs as worse as before
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Re: galaxy map performance issues

Postby Iszh » 15 Jan 2014, 12:45

Somebody who can play this game shouldnt have problems with the galaxy map.

Computer 1:
i5
gtx 260
Runs perfectly the computer is CPU and GPU at 60% no lag

Computer 2: (computer nearly without value)
Core 2 duo 3ghz (30 euro)
gtx 260 (30 euro)
Runs perfectly but the computer is at 90% CPU both cores and 50% GPU
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Re: galaxy map performance issues

Postby speed2 » 15 Jan 2014, 14:23

When Im on my laptop my map looks terrible and everything is lagging, cpu ussage climbing to 80-90 %


**FAF Username:** speed2

**FAF Version:** 0.10.104

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance

**Home Directory:** C:\Users\Petr\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
File "galacticWar\glDisplay.pyc", line 480, in planetUpdate
File "galacticWar\glDisplay.pyc", line 1251, in createZone
ArgumentError: argument 1: <type 'exceptions.TypeError'>: wrong type

}}}
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