Hi there,
We've all had the chance to get used to the new mechanics of GW. With the recent changes and the larger galactic map. So I thought I might take the time to create a thread addressing some of the issues that such a large map creates.
Conquest
Basically, it takes too long to conquer sectors. Especially when there is no resistance. Evenings of late have simply consisted of my team logging on for the day and charging planets. Usually with only minor or non-existent resistance. I could take three planets in a day and not have a single game. With the sheer number of planets which must be conquered and the time taken to capture them, achieving the mission objective of conquering the galaxy is going to take an incredibly long period of time.
Overcharging Planets
Another big drain on a persons time and computer running is the need for AFK charges on safe planets. These attacks are done when after we have finished active gameplay while we sleep at night. In this fashion it is possible to get planets within our borders to 100%. Obviously this is time consuming and requires our computers to be running all day (consuming power). It would be nice if planets could gain positive influence. Or if that planet is non-attackable that we be able to place some sort of "proxy attack" which would function as though a player were attacking it. But it would not require the player to be online or available for battle. Should any of the surrounding planets become able to launch an attack, the "proxy attack" would stop and it's cost forfeit. A player could initiate as many simultaneous proxy attacks as his credits might allow.
Long Periods of Inactivity
When we assemble teams to attack planets, and there are no defenders, it would be nice if we could actually be doing something. If it were possible to introduce some AI driven nominal threat - to fill in those periods of inactivity - that could work well. If charging planets consisted of defeating AI defenders - or some other task not requiring a PvP mission, that would be good. GW needs to have an AI driven overwatch to help defend.