New units
-UEF Clipper Class: T3 Air Obliterator (ship)
Stats (not final):
*HP: 13000, 0 HP/s Regen (Veterancy: 10, 20, 30, 40, 50 HP/s)
*Speed, Turn rate, etc: Not determined yet, possibly just a bit faster in everything than a Battleship.
*Costs:
-Mass cost: 10925
-Energy cost: 127500
-Build time: 35000
*Abilities:
-Radar (range of 130, 350 energy to run)
-Anti Air (obviously)
-Anti-Torpedoes (designed specifically to defend against torpedo bombers)
*Weapons:
-14 x 2 Linked AA Railguns, (14 turrets with 2 muzzles each, 3 turrets on each side, one at the front, one at the back) combined DPS of 560 (1 shot per second, each shot doing 20 damage) against aircraft, provided they all fire at the same aircraft. (They have limited turning angles, so they don't hit the ship).
-1 x 4 Plasho Guns, each one fires a burst of 10 plasma shots, they do not fire at once, rather in groups of two (like the cybran t2 flak) combined DPS of 400 against aircraft, provided all 10 shots hit the same aircraft, which is unlikely. 2 (x 10) shots per second (two muzzles fire each second), each shot doing 20 damage.
-10 x 4 SAM launchers (10 turrets with 4 muzzles for rockets each), combined DPS of 1600 against aircraft. All 4 missiles are fired at once out of each turret, every 4 seconds. Each missile does 160 damage against aircraft.
-2 x 4 Heavy SAM Missile Launchers (2 turrets with 4 muzzles for rockets each), combined DPS of 1440 against aircraft. All 4 missiles are fired at once out of each turret, every 6 seconds. Each missile does 1080 damage against aircraft.
Total combined DPS against air is 4000 DPS.
Has no anti-naval weapons.
-Cybran Peltast: T1 Rocket Artillery Bot
(no picture yet)
(no stats yet)
Balance Changes
-Normalized Mantis and Thaam movement speed to FAF values, as well as turret yaw speed.
-Changed the Cybran T2 Heavy Tank:
*HP changed to 555, 10 HP/s regen
*DPS increased by 2.5x
*Removed built-in cloaking.
-Increased the cost and build time for UEF Level 1 and Level 2 Armor plating upgrade, Cybran Advanced Actuator upgrade, and Aeon Rapid Fabricator upgrade.
-Increased T1 shield consumption (-120 Level 1, -170 Level 2)
-Decreased Cybran T3 Point Defense DPS by approximately 20%, this brings it to 3/5ths of the UEF T3 Point Defense
-Fixed Aeon T3 PD not sucking in T1 units properly, instead just killing them
-Fixed UEF T3 Super Tank upgrade glitch where in some rare cases you couldn't trade in the Enhanced Optics upgrade for the Enhanced Engine upgrade
-Increased TML redirect range on the Loyalist (by approximately 90%) and the Megalith (by approximately 150%)
-Normalized the Cybran T1 gunship to FAF values, then lowered armor by 300, and increased the DPS by 60
-Normalized T3 and T2 Mass Fabs to FAF values
-Decreased the weapon range of all ACU Gun upgrades to bring it closer to FAF values
-Removed the ability of the T3 Cybran Land factory to build T2 Destroyers
-Fixed the Seraphim T3 Combat Bot weapon not toggling properly
-Changed the Seraphim T3 Combat Bot's secondary weapon to default to Anti Air when built
That's it for now, feel free to discuss the changes, feedback is, as always, appretiated.
ETA for the update is mid-to late February.