AlterArmor
INFO: Unit:AlterArmor(damageTypeName, multiplier)
The code is copied from http://supcom.wikia.com/
such as Unit:AlterArmor('Normal', 0.5) , does it mean the unit will just get half of the damage if the type of the damage is Normal?
why is this command related with 'damageTypeName' instead of 'armorTypeName' ?