I have tried the faforever map editor to tweak seton's archipelago 2, and it is failing.
Using v0.605 it gives me errors on reload after a save.
It also fails to show up in SCFA after editing.
This is what I get from the log file.
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Initialize engine version: 2018.3.0f1 (f023c421e164)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Begin MonoManager ReloadAssembly
- Completed reload, in 0.115 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.041150 ms
Restoring values: {"WindowRect":{"serializedVersion":"2","x":-4.0,"y":72.0,"width":1288.0,"height":956.0},"WindowStyles":365887488}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Redirect to https://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.604-alpha expects a GET, but DownloadHandler is not set
(Filename: Line: 201)
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Custom/PropShader' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Custom/UnitShader' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Ozone/MarkerShader' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'MapEditor/FaWater' - Pass 'Meta' has no vertex shader
UnloadTime: 11.269104 ms
Restoring values: {"WindowRect":{"serializedVersion":"2","x":-4.0,"y":72.0,"width":1288.0,"height":956.0},"WindowStyles":365887488}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Found 568 units ( FAF: 0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 13731.
Total: 24.999811 ms (FindLiveObjects: 2.085640 ms CreateObjectMapping: 0.199470 ms MarkObjects: 22.612032 ms DeleteObjects: 0.096802 ms)
Redirect to https://github.com/ozonexo3/FAForeverMapEditor/releases/tag/v0.604-alpha expects a GET, but DownloadHandler is not set
(Filename: Line: 201)
Latest version: 0.605 WIP3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13749.
Total: 25.470132 ms (FindLiveObjects: 2.095418 ms CreateObjectMapping: 0.171603 ms MarkObjects: 23.134176 ms DeleteObjects: 0.063068 ms)
Load file:/maps/Seton's archipelago 2/Seton's archipelago 2_scenario.lua
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[string "chunk"]:44: '}' expected (to close '{' at line 36) near 's'
Lua (at <no source>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
IndexOutOfRangeException: Index was outside the bounds of the array.
at MapLuaParser+<LoadingFile>d__43.MoveNext () [0x002de] in <ccfe3dc0d0044bea8f2e3f35c20f5ca5>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9b3b6573bfb64614aa7ee01c0905dc79>:0
(Filename: <ccfe3dc0d0044bea8f2e3f35c20f5ca5> Line: 0)
C:\Users\Administrator\AppData\LocalLow\ozonexo3\FAF Map Editor\output_log.txt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
The popup I get when loading says something about missing { & } pairs.
Anyone besides me having problems with it, or is it just me?
Janus.