I am giving up this map. becos my PC is too slow to handle a 20x20 size map.
I have only done the Heightmap and about to do the Texture editing but my PC is too slow.
The map is in the zip file together with some brushes for the map.
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MrTBSC wrote:uuuuuhhhhhhhhm ...... something tells me you went way overboard with this ....
GamerDreams2019ns wrote:MrTBSC wrote:uuuuuhhhhhhhhm ...... something tells me you went way overboard with this ....
Eh....what do you mean ?
Do you mean the land has to be more flat so editor will run faster ?
Lionhardt wrote:GamerDreams2019ns wrote:MrTBSC wrote:uuuuuhhhhhhhhm ...... something tells me you went way overboard with this ....
Eh....what do you mean ?
Do you mean the land has to be more flat so editor will run faster ?
I think he means the heightmap is too complicated. In which case I agree. Good gameplay result from the correct ratio of predictability and alternatives. Your heightmap offers to many alternatives due to the many routes and reduces predictability too much.
GamerDreams2019ns wrote:MrTBSC wrote:uuuuuhhhhhhhhm ...... something tells me you went way overboard with this ....
Eh....what do you mean ?
Do you mean the land has to be more flat so editor will run faster ?
MrTBSC wrote:GamerDreams2019ns wrote:MrTBSC wrote:uuuuuhhhhhhhhm ...... something tells me you went way overboard with this ....
Eh....what do you mean ?
Do you mean the land has to be more flat so editor will run faster ?
too many thin ways that would make pathing with armys a nightmare .. basically at worst you force units to come in one by one than in a wall formation ..
and as @lionhard said there are way too many routes one can attack from which may make defending very difficult despite the afforementioned..
like even for a starcraftstyle map this is way too complicated .. there are from what i see next to no areas that would allow for fluid army movemeant .. basebuilding would be primarily focused on the starting positions ... too little space for forwardbases and/or firebases .. too much terrain that might become problematic with tac missiles and straight projectiles ...
serious question: have you tested the map? .... like how the combatflow works out, what other options players have within the centermap that are a bit out of the box strategies ....
you also have to consider this being a 20X20 map meaning traveltime of armies will take a while .. especialy with the curved pathways you put in ... compare your map to other 20x20 maps ... even a map like stripmine of the vanilamaps ain´t this complex ..
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