Davax wrote:but this one might be solution to cure cancer plaguing our community
Bad news for you, but that will likely not happen.
Davax wrote:without eco spot
Davax wrote:4. NO FUCKING eco spot.
You keep saying that, but i clearly see an eco slot right in the back there.
I don't expect a second player to want to funnel units through that incredibly tiny gap in the ocean when there is a ton of build space tucked behind the whole of 4 players bases to make T3 air (which for clarity, is the point of an eco slot)
A smarter team might instead choose to let front play passive on the choke mexes, give the middle player mexes outside of the spawn, and then let the eco slot have the back mexes AND the mexes for middle for a total of 12 mexes (plus rock chokepoint mex and underwater mexes) in their base.
Like in green:
Davax wrote: In early game its imposible to secure external ring, so for example its easy to do drop on enemy mexes.
I don't see why a team are unable to drop and hold mexes right outside their spawn whereas someone can fly the 15km distance and drop them "easily"
turtling players are just bad players, it's players who just flat out not make any real investment in defence (wall segments) and make eco that will ruin this map, it being 20km will make this worse, every single chokepoint makes this worse, the stupid long travel time to recommit units to one side or the other will make this worse.
As for appearance, which all gap maps are often renowned for, this doesnt make the cut, the middle mountain looks horrible and belies a lack of planning or use of space, the island mountains and the mountains in the back just dont have any texture, and the intense amount of greeble that i assume are an attempt at erosion appear hastily made. The ground texture blending is fine, and i don't know if you put down any decals.
I would consider making middle a part of the map instead of an ugly mountain, front players will have to contest that or else it will provide the navy? players another thing to do as well.
The random ponds of water in middle are out of place and i personally hate "hide acu/wagner and force player to make torpedo bomber" pond. If you make the middle a part of the map you could use that space for a ramp.
Open up the chokepoint to allow more navy to pass through on the sides.
That's all I got, personally i don't think anyone will create a new gap map because everyone trying it look down upon the demographic who plays it and keep trying to distort the formula.
One more thing, bragging about your play count is void if you're only hosting your own map and nothing else my man.