[solved] Spawn ID:s not in sync with ARMY markers

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[solved] Spawn ID:s not in sync with ARMY markers

Postby seero » 25 Jan 2020, 23:22

I'm trying to get used with this new map editor and it seems to have bunch of nice features.

But got one problem too, for some reason some Spawn ID:s are not in sync with ARMY markers. Most are fine, but some of them are mixed and i can't fix that. Some marker might be named as ARMY 16, but if I take look at the spawn ID map that marker is shown as ARMY 8. Also if I try to link adaptive mexes for example, they are messed up in same way. Also that causes random spawn to make complete mess.

Has anyone seen that before and is there some known solution? I have tried to delete all markers and remake them but problem exists. Map is made previously with that vanilla map maker.
Last edited by seero on 02 Feb 2020, 20:05, edited 1 time in total.
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Re: Spawn ID:s not in sync with ARMY markers

Postby biass » 26 Jan 2020, 08:20

I'm not quite sure of this is any value to you but I had an issue with spawns not being right just earlier

The issue was in the scenario.lua where it lists the armies and civs etc: despite it being correct in the editor, the armies were not listed in order in the code.

I fixed that issue and the spawns were fixed despite no editor changes.

Worth checking?
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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SOLVED Re: Spawn ID:s not in sync with ARMY markers

Postby seero » 02 Feb 2020, 19:45

Thanks Biass, it had actual value because problem was solved. For some reason Armies 8 and 16 were swapped in my list and that messed up those ids. Perhaps there is some bug in editor that assigns ids in listed order.
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