3626 beta Changelog
- Blaze speed to 4 (from 3.7)
- Yenzyne speed to 4 (from 3.7)
Forged Alliance Forever Forums
Moderator: pip
qai wrote:- Wagner speed 3.7
- Riptide speed 3.7
Hover Tank Comparison
Cybran and UEF hovertanks speed unchanged?
So if send my hover tank army to x place to kill/defend acu, i get there faster with aeon and seraphim but not with cybran and uef.
I can take a faction numbers and copy paste them for all others. That would be dumb, no ?
These tanks were buffed because sera & aeon doesn't have ranged bots. UEF & cybran have, so they don't need more speed to catch themselves.
You can call that faction diversity or whatever you want, but it's just balancing the units toward how the factions are actually played, not how similar their units are.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Nombringer wrote:This was not intended, and it should not be this way.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Ze_PilOt wrote:Nombringer wrote:This was not intended, and it should not be this way.
You are right, but it's not inside the scope of this patch (it's big enough already).
Nombringer wrote:Ze_PilOt wrote:Nombringer wrote:This was not intended, and it should not be this way.
You are right, but it's not inside the scope of this patch (it's big enough already).
Fair enough. Shall I save this and bring it up next patch?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
Ze_PilOt wrote:qai wrote:...Cybran and UEF hovertanks speed unchanged?
So if send my hover tank army to x place to kill/defend acu, i get there faster with aeon and seraphim but not with cybran and uef...
I've already answered to you : viewtopic.php?f=57&t=4121I can take a faction numbers and copy paste them for all others. That would be dumb, no ?
These tanks were buffed because sera & aeon doesn't have ranged bots. UEF & cybran have, so they don't need more speed to catch themselves.
You can call that faction diversity or whatever you want, but it's just balancing the units toward how the factions are actually played, not how similar their units are.
pip wrote:You are mistaken : Cybran doesn't have 3 choices at t2, but 2 : Hoplites and Wagners. Rhinos are outclassed in every possible way by Wagners. In engy mod, the top players never ever build a single rhino, they only build Hoplites and Wagners.
I posted Zock's idea in a list for the GWW beta to fix that situation : switch stats between Rhino and wagners so that Rhino is truly the heavy tank and wagner the fast and less armored tank. I guess it didn't make it in the patch so far because Zep focuses on engy mod integration and Aeon buff, but IMO, it's a part of balancing engy mod, because engy mod makes rhino even more useless by making wagners easier to produce.
Here are the stats :
Cybran rework : Rhino and Wagner roles switched (Rhino = heavy tank, Wagner = fast tank).
- Wagner : 1150 HP, 50 DPS, 5 torpedo DPS (from 3). Same veterancy and cost as previous Rhino. Speed = 4 (from 3.7), same as Blaze and Yenzine
- Rhino : 1450 HP, 88 DPS, turret turn speed = 120 (from 90). Same veterancy and cost as previous Wagner. Speed is not touched.
I attach the modified bp in case Zep wants to give them a try, along with the files to change the rhino and cerberus fx, as it seems some people are not happy with it being the same as the mantis fx.
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