by Vanguard » 20 Sep 2016, 11:14
I think, this will not be an option.
I do not KNOW what advanced coop V2 was or is doing. A quick look at google returned this URI "http://gpgnet.obliteratingwave.co.uk/Vault/Individual-Mods/"
in the vault the mod says "description = "This module provides a coop mode which allows players and AI to share armies. The host MUST enable cheats and players must team up.""
So, I am thinking, eco is handled within the engine. Everything within the Engine is not moddable, because of the lack of sourcecode.
Whilst Army Sharing would certainly be nice, this is a bit of a niche play. We already have a working coop thanks to the hard work of community members ( speed2 and others? ), and I think any work put into the game would be better put there or into FAF balancing ( the changes to air weapons auto targetting ground are a good example of cool features introduced that really add to the game ).
The best way to emulate the eco sharing would be a mod called "advanced eco" or something, which allows setting parameters to share eco with your teammate(s)" - it is however not a shared pool. If you use all your eco, nothing is shared. So the eco mod, plus the adcanced Coop mod would be your best bet in creating the experience you look for.
What mod the UID is, however, I do not know. You could in theory download all the mods from the vault and use "wingrep" on windows, or grep on unix to scour through all the files looking for the UID.
Best of luck.