Torrent was an effective anti naval weapon with 100m radius splash. It was extremely nerfed and has no use atm since nuke subs have 1km more range. I dont play aeon but i vote for reducing the mass cost of it and increase start speed of rockets a lot which is the most slow atm and turning only over 4km maximum range in the most fast rockets in game.
About BS E usage we should think very detailed how it can influence the gameplay. Maximal effect is that Battleships will be not spammed but used in limited ammount and all factions are forced to use t2 in big ammounts even in endgame. Looks in fact nice on the first view but the battlecruiser has to be adapted to this not to be op. To change the values of it would make it either useless or op. So i think the way here must be the same and add e cost for recharching gun like 500e for each gun. I think thats all t3 ships which need an e cost.
Now lets ask gala about this he will curse us
My proposal is e usage for every single gun:
Summit - 1000e ----> 3000 max
Galaxy - 800e ----> 1600 max
Huthuum - 500e ----> 1500 max
Omen - 300e ----> 900 max
Neptune - 500e ----> 1000 max
Now thinking objektive about the good idea. It will slow down the first numbers of ships with higher e usage more since you need to establish the e first together with the ships. But once you reached a decent e level and the first ships are sinking, there will be no effect anymore and uef will again be unstoppable on long term.
Not sure if thats really the intended effect. But thinking about it in general, if the highest weapon of a tech level water, land or air air not equal they will not be equal until we make them equal
Cybran battleship is the highest possible weapon for cybran in water, it cant fight a summit. E cost will not change this and nothing will change it until we make them equal on this or that way which means increasing dps, mass cost, built time or range or life. Same for harbs/koloss and percivals. With air it was obviously so critical the balance that the developers even in gpg times already made them 100% equal with marginal difference. To slow down the uef domination would help but not solve the problem
I think thats a case like asf. For 3 of 4 factions is battleships the maximum weapon over water and thats the same type of unit. Aeon you can balance like Harb/koloss vs percival different. So if you want to balance you need to change the main values of those battleships which is a big deal in balance.
-> Let the people in balancepatch do this