seraphim Scu ras

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seraphim Scu ras

Postby yeager » 28 Jul 2015, 20:56

seraphim were originally the king of ras because it was built in, and the need to nerf this was understandable, but now they can't even use that strategy, would it be too hard to just give them ras like everyone else? Or maybe bring the mass production up to something alittle more realistic? Say 5 mass per tic?
Edit: or we could just give full ras, but incorporate the cost in, Along with the extra time.
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Re: seraphim Scu ras

Postby Deering » 30 Jul 2015, 04:02

It was originally 5m and 500e so going back to 5 is probably not the best idea.
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Re: seraphim Scu ras

Postby yeager » 30 Jul 2015, 14:54

Deering wrote:It was originally 5m and 500e so going back to 5 is probably not the best idea.

Would you happen to know why it was changed?
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Re: seraphim Scu ras

Postby Deering » 31 Jul 2015, 10:55

Nope, pretty sure it was before i was around.
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Re: seraphim Scu ras

Postby keyser » 10 Sep 2015, 01:23

i think it can use a buff from 2 to 2.5
make cost for 1 mass production goes from 1025 to 820.
UEF scu : cost for 1 mass production is 600

so we make keep diversity, but make sera scu spam viable~ish for eco. Knowing that it's a goodish unit to spam (without upgrade)..
you could have a not specialize unit for eco/fight. (but better than before)

don't know what you think of it. But at least doesn't require lot of change.
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Re: seraphim Scu ras

Postby yeager » 10 Sep 2015, 16:10

Just give them the upgrade like everyone else, but they start out with a slightly higher amount (ras would be equal) and you have fixed your problem. I'd say throw it on the OC arm
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